MCPVault

export_mesh_library

MCP tool from Godot MCP by bradypp

Export MeshLibrary resources

How to use it

export_mesh_library is exposed by the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the export_mesh_library tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

FULL GODOT MCP LISTING

Other tools in Godot MCP (29)

add_node

Add a node to an existing scene.

create_scene

Create a new scene in a Godot project.

directory

(string, required): Directory to search for projects

edit_node

Edit properties of an existing node in a scene.

filePath

(string, required): Path to the file (relative to project)

get_debug_output

Retrieve current debug output and errors from running projects.

get_godot_version

Get the installed Godot version information.

get_project_info

Retrieve detailed metadata about a Godot project.

get_uid

Get the UID for a specific file in a Godot project.

launch_editor

Launch the Godot editor for a specific project.

list_projects

Find Godot projects in a specified directory.

load_sprite

Load a texture into a Sprite2D node.

newPath

(string, optional): New path to save as variant

nodeName

(string, required): Name for the new node

nodePath

(string, required): Path to the node to edit

nodeType

(string, required): Type of node to add (e.g., "Sprite2D", "CollisionShape2D")

parentNodePath

(string, optional): Path to parent node (defaults to root)

projectPath

(string, required): Path to the Godot project directory

properties

(object, optional): Additional properties to set

recursive

(boolean, optional): Whether to search recursively (default: false)

remove_node

Remove a node from a scene.

rootNodeType

(string, optional): Type of the root node (default: "Node2D")

run_project

Execute a Godot project and capture output.

save_scene

Save a scene, optionally as a new variant.

scene

(string, optional): Specific scene to run

scenePath

(string, required): Path for the new scene file (relative to project)

stop_project

Stop any currently running Godot project.

texturePath

(string, required): Path to the texture file (relative to project)

update_project_uids

Update UID references in a project by resaving resources.