Cocos MCP Server
UnclaimedAI MCP server plugin for Cocos Creator 3.8.x, enabling AI assistants to directly control the Cocos Creator editor
Install
claude mcp add --transport http cocos-creator http://127.0.0.1:3000/mcpUnclaimed listing
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Claim this serverTools (40)
add_component
添加组件 / Add a component to a node
apply_prefab
将节点变更应用到预制体 / Apply node changes back to the prefab asset
close_scene
关闭当前场景 / Close the current scene
copy_asset
复制资源 / Copy an asset to a new path
create_asset
创建新资源 / Create a new asset
create_node
创建新节点 / Create a new node
create_prefab
从节点创建预制体 / Create a prefab asset from a node
create_scene
创建新场景 / Create a new scene
delete_node
删除节点 / Delete a node
detect_node_type
检测节点类型 / Detect the type of a node
duplicate_node
复制节点 / Duplicate a node
edit_prefab
进入预制体编辑模式 / Enter prefab editing mode
execute_component_method
执行组件方法 / Call a method on a component
exit_prefab_edit
退出预制体编辑模式 / Exit prefab editing mode
find_node_by_name
按名称查找节点 / Find a node by name
find_nodes
按条件查找节点 / Find nodes by filter criteria
get_all_nodes
获取场景所有节点 / Get all nodes in the scene
get_asset_info
获取资源信息 / Get information about an asset
get_assets
获取资源列表 / List assets in the project
get_component_info
获取组件信息 / Get component information
get_components
获取节点所有组件 / Get all components on a node
get_current_scene
获取当前场景信息 / Get current scene information
get_node_info
获取节点详细信息 / Get detailed information about a node
get_scene_hierarchy
获取场景层级结构 / Get the full scene node hierarchy
get_scene_list
获取项目场景列表 / List all scenes in the project
import_asset
导入资源文件 / Import an asset file
instantiate_prefab
实例化预制体 / Instantiate a prefab into the scene
move_asset
移动资源 / Move an asset to a new path
move_node
移动节点到新父节点 / Move a node to a new parent
open_scene
打开指定场景 / Open a scene by path
remove_component
移除组件 / Remove a component from a node
reset_component
重置组件属性 / Reset a component to its default values
reset_node_property
重置节点属性 / Reset a node property to its default
revert_prefab
从预制体还原节点 / Revert a prefab instance to the asset
save_prefab
保存预制体 / Save the current prefab
save_scene
保存当前场景 / Save the current scene
save_scene_as
场景另存为 / Save the current scene to a new path
set_component_property
设置组件属性 / Set a component property value
set_node_property
设置节点属性 / Set a property on a node
set_node_transform
设置节点变换(位置/旋转/缩放)/ Set node position, rotation, and scale