Cinema4d MCP
UnclaimedCinema 4D plugin integrating Claude AI for prompt-driven 3D modeling, scene creation, and manipulation.
Install
npx @modelcontextprotocol/inspector uv --directory /Users/username/cinema4d-mcp run cinema4d-mcpUnclaimed listing
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Claim this serverTools (26)
add_effector
Add a MoGraph Effector (Random, Plain, etc.). ✅
add_primitive
Add a primitive (cube, sphere, cone, etc.) to the scene. ✅
animate_camera
Animate a camera along a path (linear or spline-based). ✅
apply_dynamics
Apply Rigid or Soft Body physics. ✅
apply_material
Apply a material to a target object. ✅
apply_mograph_fields
Add and link a MoGraph Field to objects. ✅
apply_shader
Generate and apply a stylized or procedural shader. ✅
create_abstract_shape
Create an organic, non-standard abstract form. ✅
create_camera
Add a new camera to the scene. ✅
create_light
Add a light (omni, spot, etc.) to the scene. ✅
create_material
Create a standard Cinema 4D material. ✅
create_mograph_cloner
Add a MoGraph Cloner (linear, radial, grid, etc.). ✅
create_soft_body
Add a Soft Body tag to an object. ✅
execute_python
Execute custom Python code inside Cinema 4D. ✅
get_scene_info
Get summary info about the active Cinema 4D scene. ✅
group_objects
Group selected objects under a new null. ✅
inspect_redshift_materials
Read-only Redshift inspector with fallbacks for assignments, preview colors, readable params, a renderEngine-style node-material probe, and a Redshift GraphView fallback via redshift.GetRSMaterialNodeMaster(...). ✅
list_objects
List all scene objects (with hierarchy). ✅
load_scene
Load a .c4d file into the scene. ✅
modify_object
Modify transform or attributes of an existing object. ✅
render_frame
Render a frame and save it to disk (file-based output only). ⚠️ (Works, but fails on large resolutions due to MemoryError: Bitmap Init failed. This is a resource limitation.)
render_preview
Render a quick preview and return base64 image (for AI). ✅
save_scene
Save the current Cinema 4D project to disk. ✅
set_keyframe
Set a keyframe on an objects property (position, rotation, etc.). ✅
snapshot_scene
Capture a snapshot of the scene (objects + preview image). ✅
validate_redshift_materials
Check Redshift material setup and connections. ✅ ⚠️ (Redshift materials not fully implemented)