MCPVault

Cinema4d MCP

Unclaimed

by ttiimmaacc

Cinema 4D plugin integrating Claude AI for prompt-driven 3D modeling, scene creation, and manipulation.

Install

$npx @modelcontextprotocol/inspector uv --directory /Users/username/cinema4d-mcp run cinema4d-mcp

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Tools (26)

add_effector

Add a MoGraph Effector (Random, Plain, etc.). ✅

add_primitive

Add a primitive (cube, sphere, cone, etc.) to the scene. ✅

animate_camera

Animate a camera along a path (linear or spline-based). ✅

apply_dynamics

Apply Rigid or Soft Body physics. ✅

apply_material

Apply a material to a target object. ✅

apply_mograph_fields

Add and link a MoGraph Field to objects. ✅

apply_shader

Generate and apply a stylized or procedural shader. ✅

create_abstract_shape

Create an organic, non-standard abstract form. ✅

create_camera

Add a new camera to the scene. ✅

create_light

Add a light (omni, spot, etc.) to the scene. ✅

create_material

Create a standard Cinema 4D material. ✅

create_mograph_cloner

Add a MoGraph Cloner (linear, radial, grid, etc.). ✅

create_soft_body

Add a Soft Body tag to an object. ✅

execute_python

Execute custom Python code inside Cinema 4D. ✅

get_scene_info

Get summary info about the active Cinema 4D scene. ✅

group_objects

Group selected objects under a new null. ✅

inspect_redshift_materials

Read-only Redshift inspector with fallbacks for assignments, preview colors, readable params, a renderEngine-style node-material probe, and a Redshift GraphView fallback via redshift.GetRSMaterialNodeMaster(...). ✅

list_objects

List all scene objects (with hierarchy). ✅

load_scene

Load a .c4d file into the scene. ✅

modify_object

Modify transform or attributes of an existing object. ✅

render_frame

Render a frame and save it to disk (file-based output only). ⚠️ (Works, but fails on large resolutions due to MemoryError: Bitmap Init failed. This is a resource limitation.)

render_preview

Render a quick preview and return base64 image (for AI). ✅

save_scene

Save the current Cinema 4D project to disk. ✅

set_keyframe

Set a keyframe on an objects property (position, rotation, etc.). ✅

snapshot_scene

Capture a snapshot of the scene (objects + preview image). ✅

validate_redshift_materials

Check Redshift material setup and connections. ✅ ⚠️ (Redshift materials not fully implemented)