MCPVault

Fusion360 Claude Ultimate

Unclaimed

by Misterbra

🤖 Control Fusion 360 with natural language through Claude Desktop using MCP (Model Context Protocol). Create, manipulate and modify 3D objects by simply describing what you want to do. French-localized adaptation of Kanbara Tomonori's original concept.

Unclaimed listing

Is this your MCP server?

This listing was auto-indexed from the public record. Claim it to edit the page, set compatibility and unlock growth tools. Takes under two minutes.

Claim this server

Tools (40)

add_chamfer

Add beveled edges (by edge indices)

add_fillet

Add rounded edges (by edge indices)

combine_by_name

Boolean operation on bodies by name

combine_selection

Boolean operation on two selected bodies

combine_selection_all

Boolean operation on all selected bodies

copy_body

Duplicate a body with optional offset

copy_body_symmetric

Create a mirror copy of a body

create_box

Create a rectangular box (width, depth, height)

create_circular_pattern

Create a circular array of a body

create_cone

Create a cone (base radius, height, optional top radius)

create_counterbore_hole

Stepped hole for socket head cap screws

create_countersink_hole

Tapered hole for flat head screws

create_cube

Create a cube with specified side length

create_cylinder

Create a cylinder (radius, height)

create_half_torus

Create a half torus

create_hemisphere

Create a hemisphere (radius)

create_hole

Create simple or through-all holes

create_pipe

Create a pipe between two 3D points

create_polygon_prism

Create a polygon prism (N sides, radius, height)

create_polygon_sweep

Create a swept polygon profile along a path

create_rectangular_pattern

Create a rectangular grid array

create_sphere

Create a sphere (radius)

create_thread

Add ISO metric threads to cylindrical faces

create_torus

Create a torus (major/minor radius)

create_tube

Create a hollow tube/pipe (no boolean needed)

draft_face

Add draft angles to faces for mold release

offset_face

Move faces inward/outward

scale_body

Scale a body uniformly or non-uniformly

shell_body

Hollow out a body with specified wall thickness

sketch_add_arc

Add an arc through 3 points

sketch_add_circle

Add a circle to a sketch

sketch_add_line

Add a line to a sketch

sketch_add_polygon

Add a regular polygon to a sketch

sketch_add_rectangle

Add a rectangle to a sketch

sketch_add_spline

Add a fitted spline through points

sketch_add_text

Add text for embossing/debossing

sketch_create

Create a new sketch on a plane or body face

sketch_mirror

Mirror sketch geometry across an axis

sketch_offset

Offset curves for parallel geometry (walls)

split_body

Split a body with a construction plane