add_audio_bus_effect
Exact-name compatibility route for addaudiobuseffect. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
How to use it
add_audio_bus_effect is exposed by the Godot Devtool MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the add_audio_bus_effect tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL GODOT DEVTOOL LISTINGOther tools in Godot Devtool (39)
Add animation track using the animation implementation.
Exact-name compatibility route for addaudiobus. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Add audio player using the audio implementation.
Exact-name compatibility route for addautoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Exact-name compatibility route for addsceneinstance. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Exact-name compatibility route for analyzescenecomplexity. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Exact-name compatibility route for analyzesignalflow. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Create, inspect, remove, and edit AnimationPlayer tracks and keyframes
Create, inspect, and configure AnimationTree state machines
Create and list AudioStreamPlayer nodes with basic playback configuration
Bake navigation mesh using the navigation implementation.
Connect signal using the signal implementation.
Create animation using the animation implementation.
Create animation tree using the animationstatemachine implementation.
Create a new Godot scene file
Exact-name compatibility route for crossscenesetproperty. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Disconnect signal using the signal implementation.
Run a controlled Godot export for a configured preset
Exact-name compatibility route for findsignalconnections. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Get animation info using the animation implementation.
Exact-name compatibility route for getanimationtreestructure. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Get audio bus layout using the audio implementation.
Get audio info using the audio implementation.
Exact-name compatibility route for getautoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Get input actions using the projectinputaction implementation.
Retrieve metadata about a Godot project
Get project statistics using the getprojectinfo implementation.
List Godot projects in a directory
Read Godot project.godot settings by section or section/key list
List or update project InputMap actions in project.godot
Update Godot project.godot settings with dry-run preview and audit logging
Exact-name compatibility route for reloadproject. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Exact-name compatibility route for removeautoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Run the Godot project and capture output
Run stable project checks for CI, review, and release workflows
Set input action using the projectinputaction implementation.
Stop the currently running Godot project
Exact-name compatibility route for uidtoprojectpath. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavailable.
Update UID references in a Godot project by resaving resources (for Godot 4.4+)