UEFN TOOLBELT
UnclaimedThe ultimate, ever-expanding Swiss Army Knife for the UEFN Python API (358+ tools registered across 55+ categories). Automate world-building, manage assets, generate boilerplate Verse code, and control the editor with AI via a fully-offline PySide6 dashboard.
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actor_attach_to_parent
Last selected actor becomes parent of all others (Maya-style). Preserves world transforms.
actor_detach
Detach all selected actors from their parent. Preserves world transforms.
actor_folder_list
List all World Outliner folders with actor counts.
actor_match_transform
Copy the first selected actor's transform to all others. Toggle location/rotation/scale independently.
actor_move_to_folder
Move all selected actors into a named World Outliner folder (auto-created).
actor_move_to_root
Move all selected actors out of any folder to the root level.
actor_rename_folder
Rename a World Outliner folder — re-paths all actors inside it. Supports dryrun.
actor_select_by_class
Select all level actors whose class name contains a filter string.
actor_select_by_folder
Select all actors in a named World Outliner folder.
actor_select_same_folder
Expand selection to all actors sharing the first actor's folder.
align_to_grid_two_points
Define a local XY grid from two anchor actors, then snap everything else to it.
align_to_reference
Align all selected actors' X, Y, or Z to the first or last actor's position.
align_to_surface
Snap selected actors' Z down to the nearest floor surface (uses line traces).
api_crawl_level_classes
Headless map of all unique classes + exposed properties in the current level.
api_crawl_selection
Deep-introspect selected actors, components, and properties → JSON.
api_export_full
Export a monolithic unreal.pyi stub for full IDE autocomplete.
api_generate_stubs
Write .pyi stub for one class (or all if name omitted).
api_inspect
Print full signature + docstring for any unreal. class or function.
api_list_subsystems
Print every Subsystem class available in this UEFN build.
api_search
Fuzzy-search class/function names across the live unreal module.
api_sync_master
One-click: level crawl + Verse schema merge → updates docs/DEVICEAPIMAP.md.
device_catalog_scan
Scan the Asset Registry for every Creative/Verse device available in Fortnite.
distribute_with_gap
Set an exact cm gap between bounding boxes along an axis (not pivot-to-pivot).
match_spacing
Evenly space pivots between first and last actor — endpoints stay fixed.
prefab_export_to_disk
Headless: copy resolved .uasset files from Content folder to a destination directory.
prefab_migrate_open
Open the Prefab Asset Migrator — paste Ctrl+C T3D text to extract + copy all asset dependencies to another project.
prefab_parse_refs
Headless: parse a T3D prefab string and return all /Game/ asset paths found.
prefab_resolve_deps
Headless: walk the AssetRegistry dependency graph for a list of package paths.
rename_dry_run
Preview naming convention violations without changing anything.
rename_enforce_conventions
Rename assets to follow Epic's prefix conventions (SM, T, M, etc.).
rename_strip_prefix
Strip a specific prefix from all assets in a folder.
rotate_around_pivot
Orbit selection around center-of-bounds or first actor by angledeg on any axis.
tag_add
Add a searchable metadata tag to all selected Content Browser assets.
tag_export
Export full tag → asset index to Saved/UEFNToolbelt/tagexport.json.
tag_list_all
List every unique tag key used under a folder with asset counts.
tag_remove
Remove a tag from all selected Content Browser assets.
tag_search
Find assets by tag key/value across a folder.
tag_show
Print all Toolbelt tags on selected assets.
ui_icon_import_open
Open the UI Icon Importer — paste any image from clipboard (browser, Figma, Photoshop) to import as a UEFN Texture2D.
world_state_export
Export full live state of every actor (transforms + device properties) → worldstate.json.