Ai Game Base Analysis Cli MCP Tool
UnclaimedGame Codebase Analysis AI Agentic Tool
Install
npm install -g gdep-mcpUnclaimed listing
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analyze_axmol_events
Axmol EventDispatcher/Scheduler binding map
analyze_impact_and_risk
Before modifying any class or method (methodname= for method-level callers; detaillevel="summary" for quick count)
analyze_ue5_animation
ABP states + Montage + GAS Notifies
analyze_ue5_behavior_tree
BehaviorTree asset structure
analyze_ue5_blueprint_mapping
C++ class → Blueprint impl mapping — with confidence header
analyze_ue5_gas
GAS Abilities / Effects / Tags / ASC — with confidence header + IS-A asset role breakdown
analyze_ue5_state_tree
StateTree asset structure
analyze_unity_animator
Animator state machine structure
detect_patterns
Detect design patterns in the codebase (Singleton, Subsystem, GAS, Component, etc.)
execute_gdep_cli
Raw access to all CLI features
explain_method_logic
Internal control flow of a single method — Guard/Branch/Loop/Always. Supports C++ namespace-style functions. includesource=True appends method body
explore_class_semantics
Unfamiliar class deep-dive. Default compact=True keeps output AI-friendly (~4–8 KB); includesource=True appends source code
find_call_path
Shortest call path between two methods (A → B, C#/Unity only)
find_class_hierarchy
Full inheritance tree — ancestors (parent chain) + descendants (subclass tree)
find_method_callers
Reverse call graph — who calls this method
find_unity_event_bindings
Inspector-wired methods (invisible in code search)
find_unused_assets
Unreferenced assets — Unity GUID scan / UE5 binary path reference scan
get_architecture_advice
Full project diagnosis + LLM-powered advice
get_project_context
Always call first — full project overview
inspect_architectural_health
Tech debt audit
query_project_api
Search project API by class/method/property name with relevance scoring
read_class_source
Return actual source code of a class or a specific method. methodname= to return only that method's body (token-efficient)
suggest_lint_fixes
Lint issues with code fix suggestions (dry-run)
suggest_test_scope
Which test files to run after modifying a class
summarize_project_diff
Architecture-level summary of a git diff
trace_gameplay_flow
Trace C++ → Blueprint call chains (summary=True for compact output)
wiki_get
Read full content of a specific wiki node
wiki_list
List all wiki nodes with staleness status — see what has already been analyzed
wiki_save_conversation
Save agent conversation summary to wiki — persists session context, decisions, and findings across sessions. Creates discussedin edges to referenced classes
wiki_search
Call before any analysis — search previously analyzed classes/assets by keyword (FTS5 BM25). Instant if cached