Claude GoDot MCP
UnclaimedModel Context Protocol for Claude-Code and GoDot
Install
uv pip install -e .Unclaimed listing
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Claim this serverTools (40)
add_autoload
Add a global singleton
add_node
Add any node type to scene
add_resource
Create and assign a resource to a node property
add_scene
Instantiate scene as child of a node
add_to_group
Add node to a named group (persistent)
attach_script
Attach script to a node
bake_navigation_mesh
Bake NavigationRegion2D/3D nav meshes (auto-finds all if no path given)
batch_set_properties
Set multiple properties on multiple nodes at once
connect_signal
Connect a signal to a method on another node
create_scene
Create new .tscn with specified root type
create_script
Create new GDScript file
delete_node
Remove node from scene
delete_scene
Delete scene file
disconnect_signal
Remove a signal connection
duplicate_node
Clone a node
edit_file
Find & replace in any file (supports regex)
execute_editor_script
Run arbitrary GDScript in editor context
find_nodes
Find all nodes matching type/name pattern
get_autoloads
List all autoload singletons
get_class_property_list
List all available properties for a Godot class
get_node_groups
Get all groups a node belongs to
get_node_signals
List all signals on a node + current connections
get_open_scripts
List all open scripts with source code
get_project_info
Get project name, version, Godot version
get_scene_file_content
Get raw .tscn file content
get_scene_tree
Get full node tree with all properties
move_node
Reparent node to different parent
open_scene
Open scene in editor
play_scene
Run scene in editor
remove_autoload
Remove a global singleton
remove_from_group
Remove node from group
rename_node
Rename a node
reorder_node
Change child index within parent
save_scene
Save current scene to disk
set_anchor_preset
Set UI anchor preset on Control nodes
set_anchor_values
Set precise anchor values on Control nodes
set_main_scene
Set the project's main scene
stop_running_scene
Stop running scene
update_property
Set any property on a node
view_script
Open script in editor