MCPVault

move_node

MCP tool from Claude GoDot MCP by PiMPStudios

Reparent node to different parent

How to use it

move_node is exposed by the Claude GoDot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the move_node tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install Claude GoDot MCP

$uv pip install -e .
FULL CLAUDE GODOT MCP LISTING

Other tools in Claude GoDot MCP (39)

add_autoload

Add a global singleton

add_node

Add any node type to scene

add_resource

Create and assign a resource to a node property

add_scene

Instantiate scene as child of a node

add_to_group

Add node to a named group (persistent)

attach_script

Attach script to a node

bake_navigation_mesh

Bake NavigationRegion2D/3D nav meshes (auto-finds all if no path given)

batch_set_properties

Set multiple properties on multiple nodes at once

connect_signal

Connect a signal to a method on another node

create_scene

Create new .tscn with specified root type

create_script

Create new GDScript file

delete_node

Remove node from scene

delete_scene

Delete scene file

disconnect_signal

Remove a signal connection

duplicate_node

Clone a node

edit_file

Find & replace in any file (supports regex)

execute_editor_script

Run arbitrary GDScript in editor context

find_nodes

Find all nodes matching type/name pattern

get_autoloads

List all autoload singletons

get_class_property_list

List all available properties for a Godot class

get_node_groups

Get all groups a node belongs to

get_node_signals

List all signals on a node + current connections

get_open_scripts

List all open scripts with source code

get_project_info

Get project name, version, Godot version

get_scene_file_content

Get raw .tscn file content

get_scene_tree

Get full node tree with all properties

open_scene

Open scene in editor

play_scene

Run scene in editor

remove_autoload

Remove a global singleton

remove_from_group

Remove node from group

rename_node

Rename a node

reorder_node

Change child index within parent

save_scene

Save current scene to disk

set_anchor_preset

Set UI anchor preset on Control nodes

set_anchor_values

Set precise anchor values on Control nodes

set_main_scene

Set the project's main scene

stop_running_scene

Stop running scene

update_property

Set any property on a node

view_script

Open script in editor