rendering
Rendering workflows, multi-camera, batch render, animation export
How to use it
rendering is exposed by the Daz MCP Server MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the rendering tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Daz MCP Server
pip install .Other tools in Daz MCP Server (39)
Keyframe animation, timeline control, image sequence export
Batch operations patterns and performance optimization
Camera creation, positioning, and aiming
Browsing and loading content from library
Coordinate system and positioning reference
Create a professional lighting setup in one command.
Calculate distance and direction vector between two nodes.
Check if two nodes have overlapping bounding boxes.
Get bounding box (min/max corners, center, dimensions) of a node.
Read all numeric properties of a node by its label or internal name.
Get complete hierarchy tree for a node with all descendants.
Return the nodes currently selected in the DAZ Studio viewport.
Natural-language spatial relationship between two nodes.
Get world-space position, local position, rotation, and scale of a node.
List all properties on a node, optionally filtered by type.
List all morphs (numeric properties) on a node with their current values.
Get a snapshot of the current scene.
Get DazScript documentation, examples, and best practices.
Check DAZ Studio connectivity and version.
Iray environment settings and lighting modes
(string, default "all"): One of "all", "numeric", "transform", "morph", "bool", "string"
(string): Source node
Critical mistakes that cause timeouts or errors
Scene hierarchy, parent-child relationships, parenting operations
(bool, default False): Include morphs with zero values
Multi-character interaction, look-at mechanics, world-space posing
Light creation, types, and three-point lighting
(int, default 10): Maximum recursion depth (0 = unlimited)
Morph discovery, searching, value ranges, and management
(string): Display label or internal name (e.g., "Genesis 9")
(string): First node
(string): Second node
Figure posing, bone hierarchy, morphs vs poses, rotation gotchas
(string): Lighting preset name
Node properties, transforms, and morphs
Scene management (new, save, load, selection)
(string): Target node
(string, default "overview"): Documentation topic to retrieve
Viewport and camera control, spherical positioning, presets