Daz MCP Server
UnclaimedMCP server wrapping the DazScriptServer HTTP plugin for DAZ Studio
Install
pip install .Unclaimed listing
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Claim this serverTools (40)
animation
Keyframe animation, timeline control, image sequence export
batch
Batch operations patterns and performance optimization
camera
Camera creation, positioning, and aiming
content
Browsing and loading content from library
coordinates
Coordinate system and positioning reference
daz_apply_lighting_preset
Create a professional lighting setup in one command.
daz_calculate_distance
Calculate distance and direction vector between two nodes.
daz_check_overlap
Check if two nodes have overlapping bounding boxes.
daz_get_bounding_box
Get bounding box (min/max corners, center, dimensions) of a node.
daz_get_node
Read all numeric properties of a node by its label or internal name.
daz_get_node_hierarchy
Get complete hierarchy tree for a node with all descendants.
daz_get_selected_nodes
Return the nodes currently selected in the DAZ Studio viewport.
daz_get_spatial_relationship
Natural-language spatial relationship between two nodes.
daz_get_world_position
Get world-space position, local position, rotation, and scale of a node.
daz_inspect_properties
List all properties on a node, optionally filtered by type.
daz_list_morphs
List all morphs (numeric properties) on a node with their current values.
daz_scene_info
Get a snapshot of the current scene.
daz_script_help
Get DazScript documentation, examples, and best practices.
daz_status
Check DAZ Studio connectivity and version.
environment
Iray environment settings and lighting modes
filter_type
(string, default "all"): One of "all", "numeric", "transform", "morph", "bool", "string"
from_label
(string): Source node
gotchas
Critical mistakes that cause timeouts or errors
hierarchy
Scene hierarchy, parent-child relationships, parenting operations
include_zero
(bool, default False): Include morphs with zero values
interaction
Multi-character interaction, look-at mechanics, world-space posing
light
Light creation, types, and three-point lighting
max_depth
(int, default 10): Maximum recursion depth (0 = unlimited)
morphs
Morph discovery, searching, value ranges, and management
node_label
(string): Display label or internal name (e.g., "Genesis 9")
node1_label
(string): First node
node2_label
(string): Second node
posing
Figure posing, bone hierarchy, morphs vs poses, rotation gotchas
preset
(string): Lighting preset name
properties
Node properties, transforms, and morphs
rendering
Rendering workflows, multi-camera, batch render, animation export
scene
Scene management (new, save, load, selection)
to_label
(string): Target node
topic
(string, default "overview"): Documentation topic to retrieve
viewport
Viewport and camera control, spherical positioning, presets