Godot MCP Server
UnclaimedProduction-grade Model Context Protocol server for controlling the Godot 4.x game engine from any MCP client (opencode, Claude, VS Code, etc.).
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Claim this serverTools (39)
godot_add_node
Add a child node (60+ node types)
godot_attach_script
Attach a GDScript to a node
godot_connect_signal
Connect a signal to a method
godot_create_scene
Create a new scene (roottype: Node2D, Node3D, Control)
godot_create_script
Create or overwrite a .gd file
godot_detach_script
Remove a script from a node
godot_disconnect_signal
Disconnect a signal
godot_duplicate_node
Duplicate a node in the tree
godot_edit_script
Open a script in the editor
godot_execute_code
Run arbitrary GDScript code
godot_get_asset_import_options
Get import options for an asset
godot_get_export_presets
List export presets
godot_get_plugins
List editor plugins
godot_get_project_info
Get project name, path, main scene, engine version
godot_get_project_settings
Read project settings (one or all)
godot_get_property
Read a property value from a node
godot_get_scene_tree
Get full scene hierarchy tree
godot_get_signal_list
List all signals for a node
godot_health
Get detailed connection health status
godot_help
List all available tools
godot_hot_reload_scripts
Reload all GDScripts in the project
godot_list_files
List files in a project directory
godot_load_scene
Open a scene file (res://...)
godot_ping
Check if Godot editor is connected
godot_read_file
Read file contents as text
godot_reimport_asset
Trigger asset reimport
godot_remove_node
Remove a node by path
godot_reparent_node
Move a node to a new parent
godot_resource_load
Load and inspect a .tres/.res resource
godot_resource_save
Create and save a resource file
godot_run_export
Export project using a preset
godot_run_scene
Play the current scene (F5)
godot_save_scene
Save the current scene
godot_set_plugin_enabled
Enable/disable a plugin
godot_set_project_settings
Write a project setting value
godot_set_property
Set a property on a node (position, text, visible, etc.)
godot_stop_scene
Stop running scene (F8)
godot_validate_script
Check a script for syntax errors
godot_write_file
Write text to a file (creates directories as needed)