MCPVault

godot_run_export

MCP tool from Godot MCP Server by Raunaksplanet

Export project using a preset

How to use it

godot_run_export is exposed by the Godot MCP Server MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the godot_run_export tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

FULL GODOT MCP SERVER LISTING

Other tools in Godot MCP Server (38)

godot_add_node

Add a child node (60+ node types)

godot_attach_script

Attach a GDScript to a node

godot_connect_signal

Connect a signal to a method

godot_create_scene

Create a new scene (roottype: Node2D, Node3D, Control)

godot_create_script

Create or overwrite a .gd file

godot_detach_script

Remove a script from a node

godot_disconnect_signal

Disconnect a signal

godot_duplicate_node

Duplicate a node in the tree

godot_edit_script

Open a script in the editor

godot_execute_code

Run arbitrary GDScript code

godot_get_asset_import_options

Get import options for an asset

godot_get_export_presets

List export presets

godot_get_plugins

List editor plugins

godot_get_project_info

Get project name, path, main scene, engine version

godot_get_project_settings

Read project settings (one or all)

godot_get_property

Read a property value from a node

godot_get_scene_tree

Get full scene hierarchy tree

godot_get_signal_list

List all signals for a node

godot_health

Get detailed connection health status

godot_help

List all available tools

godot_hot_reload_scripts

Reload all GDScripts in the project

godot_list_files

List files in a project directory

godot_load_scene

Open a scene file (res://...)

godot_ping

Check if Godot editor is connected

godot_read_file

Read file contents as text

godot_reimport_asset

Trigger asset reimport

godot_remove_node

Remove a node by path

godot_reparent_node

Move a node to a new parent

godot_resource_load

Load and inspect a .tres/.res resource

godot_resource_save

Create and save a resource file

godot_run_scene

Play the current scene (F5)

godot_save_scene

Save the current scene

godot_set_plugin_enabled

Enable/disable a plugin

godot_set_project_settings

Write a project setting value

godot_set_property

Set a property on a node (position, text, visible, etc.)

godot_stop_scene

Stop running scene (F8)

godot_validate_script

Check a script for syntax errors

godot_write_file

Write text to a file (creates directories as needed)