MCPVault

MayaMCP

Unclaimed

by PatrickPalmer

Model Context Protocol (MCP) server implementation for Autodesk Maya

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Tools (15)

create_advanced_model

Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters.

create_curve

Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)

create_material

Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)

create_object

Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight.

curve_modeling

Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)

generate_scene

Generate complete 3D scenes with multiple objects (city, forest, living room, office, park)

get_object_attributes

Get a list of attributes on a Maya object.

list_objects_by_type

Get a list of objects in the scene. Use filterby to filter for certain objects such as "cameras", "lights", "materials", or "shapes".

mesh_operations

Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split.

organize_objects

Organize objects through grouping, parenting, layout, alignment, and distribution.

scene_new

Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified.

scene_open

Load in a scene into Maya.

scene_save

Save the current scene. If the filename is not specified, it will save it as its current name.

select_object

Select an object in the scene.

set_object_attributes

Set an object's attribute with a specific value.