MayaMCP
UnclaimedModel Context Protocol (MCP) server implementation for Autodesk Maya
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create_advanced_model
Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters.
create_curve
Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)
create_material
Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)
create_object
Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight.
curve_modeling
Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)
generate_scene
Generate complete 3D scenes with multiple objects (city, forest, living room, office, park)
get_object_attributes
Get a list of attributes on a Maya object.
list_objects_by_type
Get a list of objects in the scene. Use filterby to filter for certain objects such as "cameras", "lights", "materials", or "shapes".
mesh_operations
Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split.
organize_objects
Organize objects through grouping, parenting, layout, alignment, and distribution.
scene_new
Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified.
scene_open
Load in a scene into Maya.
scene_save
Save the current scene. If the filename is not specified, it will save it as its current name.
select_object
Select an object in the scene.
set_object_attributes
Set an object's attribute with a specific value.