scene_save
Save the current scene. If the filename is not specified, it will save it as its current name.
How to use it
scene_save is exposed by the MayaMCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the scene_save tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL MAYAMCP LISTINGOther tools in MayaMCP (14)
Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters.
Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)
Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)
Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight.
Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)
Generate complete 3D scenes with multiple objects (city, forest, living room, office, park)
Get a list of attributes on a Maya object.
Get a list of objects in the scene. Use filterby to filter for certain objects such as "cameras", "lights", "materials", or "shapes".
Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split.
Organize objects through grouping, parenting, layout, alignment, and distribution.
Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified.
Load in a scene into Maya.
Select an object in the scene.
Set an object's attribute with a specific value.