import_asset
Import an asset from the filesystem into Unity.
How to use it
import_asset is exposed by the Unity MCP Server MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the import_asset tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL UNITY MCP SERVER LISTINGOther tools in Unity MCP Server (17)
Close an open scene
Copy an asset to a new path.
Create or replace a C# code file at the given path. This also checks to make sure the script compiles.
Execute code inside the Unity editor.
Focus on a game object in the scene view.
Get the full contents of an asset or sub-asset.
Get the importer settings for an asset.
Get the details of a game object in a loaded scene or prefab by its hierarchy path.
Get the objects the user has currently selected in the editor.
Get the state of the Unity Editor.
Get public fields and methods on a Unity fully qualified type name, including the assembly.
Open a Unity prefab in isolation mode so that it can be edited.
Open a scene
Save the current scene. If the scene is not dirty, this will do nothing.
Retrieve a preview of what is focused in the scene view.
Search project assets and scene objects.
Test the active scene by entering play mode and running for a given number of seconds.