Ue5 MCP Bridge
UnclaimedMCP server bridging AI assistants to Unreal Engine 5 editor
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Claim this serverTools (29)
unreal_anim_blueprint_modify
Full Animation Blueprint manipulation
unreal_asset_dependencies
Get all assets that a specific asset depends on
unreal_asset_referencers
Get all assets that reference a specific asset
unreal_asset_search
Search for assets by class, path, or name
unreal_blueprint_modify
Modify Blueprints (create, add variables/functions, add nodes, connect pins)
unreal_blueprint_query
Query Blueprint information (list, inspect, getgraph)
unreal_capture_viewport
Capture screenshot of active viewport
unreal_character
Query and modify ACharacter actors in the current level
unreal_character_data
Create and manage character configuration DataAssets and stats DataTables
unreal_cleanup_scripts
Remove generated scripts
unreal_delete_actors
Delete actors from the level
unreal_enhanced_input
Create and modify Enhanced Input assets (InputAction, InputMappingContext)
unreal_execute_script
Execute C++, Python, or console scripts
unreal_get_level_actors
List actors in the current level
unreal_get_output_log
Get recent output log entries
unreal_get_script_history
Get script execution history
unreal_get_ue_context
Get UE 5.7 API documentation by category or query
unreal_material
Material instance creation and assignment for Skeletal Meshes
unreal_move_actor
Move/rotate/scale actors
unreal_open_level
Open, create, or list level maps in the editor
unreal_run_console_command
Run Unreal console commands
unreal_set_property
Set properties on actors
unreal_spawn_actor
Spawn actors in the level
unreal_status
Check connection to Unreal Editor
unreal_task_cancel
Cancel a running async task
unreal_task_list
List all async tasks
unreal_task_result
Get the result of a completed async task
unreal_task_status
Check status of a submitted async task
unreal_task_submit
Submit an MCP tool for async background execution