unreal_enhanced_input
Create and modify Enhanced Input assets (InputAction, InputMappingContext)
How to use it
unreal_enhanced_input is exposed by the Ue5 MCP Bridge MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the unreal_enhanced_input tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL UE5 MCP BRIDGE LISTINGOther tools in Ue5 MCP Bridge (28)
Full Animation Blueprint manipulation
Get all assets that a specific asset depends on
Get all assets that reference a specific asset
Search for assets by class, path, or name
Modify Blueprints (create, add variables/functions, add nodes, connect pins)
Query Blueprint information (list, inspect, getgraph)
Capture screenshot of active viewport
Query and modify ACharacter actors in the current level
Create and manage character configuration DataAssets and stats DataTables
Remove generated scripts
Delete actors from the level
Execute C++, Python, or console scripts
List actors in the current level
Get recent output log entries
Get script execution history
Get UE 5.7 API documentation by category or query
Material instance creation and assignment for Skeletal Meshes
Move/rotate/scale actors
Open, create, or list level maps in the editor
Run Unreal console commands
Set properties on actors
Spawn actors in the level
Check connection to Unreal Editor
Cancel a running async task
List all async tasks
Get the result of a completed async task
Check status of a submitted async task
Submit an MCP tool for async background execution