Godot MCP
未申請No description provided.
インストール
npx @yanhuifair/godot-mcp --enable-plugin -p .未申請リスティング
このMCPサーバーはあなたのものですか?
このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。
このサーバーを申請するツール(40個)
editor_add_node
Add a node to the currently open scene in editor.
editor_create_scene
Create and open a new scene in the editor.
editor_delete_selected
Delete currently selected nodes.
editor_duplicate_node
Duplicate a node with children, scripts, and signals.
editor_focus
Bring the Godot editor window to the foreground.
editor_get_info
Get editor status info.
editor_get_open_scene
Get currently open scene path.
editor_get_performance
Get FPS, draw calls, memory usage while game is running.
editor_get_rect
Get editor window dimensions.
editor_get_running_scene_tree
Get the live scene tree while the game is running.
editor_get_scene_changes
Check unsaved changes plus the last action name and whether undo/redo are available.
editor_get_selection
Get selected nodes in editor.
editor_instantiate_scene
Instantiate a PackedScene into the current scene.
editor_open_dock
Open a dock: filesystem, inspector, scene, output.
editor_play
Play project from editor.
editor_read_current_scene
Read live editor scene tree.
editor_redo
Redo the last undone scene action and report which action was redone.
editor_reload_scene
Save and reload current scene.
editor_remove_node
Remove a node from the currently open scene.
editor_run_specific_scene
Run a specific scene (not just main).
editor_save
Save current scene in editor.
editor_save_all
Save all open scenes.
editor_set_main_scene
Set the project main scene.
editor_set_selection
Select node in editor.
editor_show_in_filesystem
Reveal a file in the FileSystem dock.
editor_stop
Stop playing in editor.
editor_undo
Undo the last scene action (including every MCP scene mutation) and report which action was undone.
get_status
System status / diagnostics: editor bridge, live-game runtime bridge, and tool count. Use to debug connection issues.
runtime_call_method
Call a method on a node in the running game.
runtime_emit_signal
Emit a signal on a node in the running game.
runtime_freeze
Pause (freeze) the running game.
runtime_get_node
Read live properties of a node in the running game.
runtime_get_tree
Read the running game scene tree (live, inside the played game).
runtime_input
Inject a key input event into the running game (keycode + press/release).
runtime_ping
Check if the live-game runtime bridge is reachable.
runtime_resume
Resume (unpause) the running game.
runtime_screenshot
Capture a screenshot of the running game viewport.
runtime_set_node
Set properties on a node in the running game (live mutation).
runtime_step
Advance the running game by N frames deterministically while paused (frame stepping).
search_tools
Search all tools by keyword/description to discover the right tool name. AND-combines space-separated words; name matches rank higher.