MCPVault

ide-create-new-scene

MCP tool from Editor MCP Server by phaserjs

Creates a new scene file.

How to use it

ide-create-new-scene is exposed by the Editor MCP Server MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the ide-create-new-scene tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

FULL EDITOR MCP SERVER LISTING

Other tools in Editor MCP Server (38)

assets-get-available-animations

Lists all available sprite animations.

assets-get-available-bitmapfonts

Lists all available bitmap fonts.

assets-get-available-spine-atlases

Lists all Spine atlases in the project.

assets-get-available-spine-skeletons

Lists all Spine skeletons in the project.

assets-get-available-textures

Lists all available textures in the project.

assets-get-available-tilemaps

Lists all available Tiled tilemap files.

assets-get-bitmapfont-image

Gets the PNG image/texture of a bitmap font.

assets-get-spine-skeleton-info

Gets info (animations and skins) for a Spine skeleton.

assets-get-spine-skin-image

Gets the PNG image of a Spine skin.

assets-get-spritesheet-image

Gets the PNG image/texture of a spritesheet.

assets-get-texture-binary

Gets the binary data of a texture.

assets-get-texture-content-bounding-box

Gets the bounding box of a texture's content.

assets-get-tilemap-data

Gets the data of a Tiled tilemap file.

ide-get-active-scene

Gets the currently focused scene in the editor.

ide-get-all-scenes-in-project

Lists all scenes in the project.

ide-open-scene

Opens a scene in the editor.

ide-save-scene

Saves the editor state of a scene.

scene-add-editable-tilemap

Adds a new editable tilemap to the scene. Editable tilemaps are fully modifiable and represented as plain objects.

scene-add-editable-tilemap-layer

Adds a new layer to an editable tilemap and the scene.

scene-add-game-objects

Adds multiple new game objects to the scene.

scene-add-plain-objects

Adds multiple new plain objects to the scene.

scene-add-tileset-to-editable-tilemap

Adds a tileset to an editable tilemap and updates tile IDs in all layers.

scene-clear-scene

Clears the current scene.

scene-delete-game-objects

Deletes specified game objects from the scene.

scene-delete-plain-objects

Deletes specified plain objects from the scene.

scene-delete-tileset-from-editable-tilemap

Removes a tileset from an editable tilemap and updates tile IDs in all layers.

scene-fill-editable-tilemap-layer-data

Fills a region of a layer with a single tile ID.

scene-get-editable-tilemap-layer-selection-data

Retrieves selected tile data from a layer as a 2D array.

scene-get-scene-data

Gets all objects in the current scene, including their properties.

scene-get-scene-dimension

Gets the dimensions of the current scene.

scene-get-screenshot

Gets a screenshot of the scene.

scene-move-game-object-in-render-list

Sorts objects in the current scene.

scene-move-game-objects-to-parent

Moves objects to a specified parent.

scene-pack-objects-in-container

Groups objects in a container.

scene-resize-editable-tilemap-layer

Resizes an editable tilemap layer's data.

scene-update-game-objects

Updates multiple game objects in the scene.

scene-update-plain-objects

Updates multiple plain objects in the scene.

scene-write-editable-tilemap-layer-data

Updates part of the tile data in a layer for efficient changes.