scene-move-game-object-in-render-list
Sorts objects in the current scene.
How to use it
scene-move-game-object-in-render-list is exposed by the Editor MCP Server MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the scene-move-game-object-in-render-list tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL EDITOR MCP SERVER LISTINGOther tools in Editor MCP Server (38)
Lists all available sprite animations.
Lists all available bitmap fonts.
Lists all Spine atlases in the project.
Lists all Spine skeletons in the project.
Lists all available textures in the project.
Lists all available Tiled tilemap files.
Gets the PNG image/texture of a bitmap font.
Gets info (animations and skins) for a Spine skeleton.
Gets the PNG image of a Spine skin.
Gets the PNG image/texture of a spritesheet.
Gets the binary data of a texture.
Gets the bounding box of a texture's content.
Gets the data of a Tiled tilemap file.
Creates a new scene file.
Gets the currently focused scene in the editor.
Lists all scenes in the project.
Opens a scene in the editor.
Saves the editor state of a scene.
Adds a new editable tilemap to the scene. Editable tilemaps are fully modifiable and represented as plain objects.
Adds a new layer to an editable tilemap and the scene.
Adds multiple new game objects to the scene.
Adds multiple new plain objects to the scene.
Adds a tileset to an editable tilemap and updates tile IDs in all layers.
Clears the current scene.
Deletes specified game objects from the scene.
Deletes specified plain objects from the scene.
Removes a tileset from an editable tilemap and updates tile IDs in all layers.
Fills a region of a layer with a single tile ID.
Retrieves selected tile data from a layer as a 2D array.
Gets all objects in the current scene, including their properties.
Gets the dimensions of the current scene.
Gets a screenshot of the scene.
Moves objects to a specified parent.
Groups objects in a container.
Resizes an editable tilemap layer's data.
Updates multiple game objects in the scene.
Updates multiple plain objects in the scene.
Updates part of the tile data in a layer for efficient changes.