editor_console_command
Run a console command in Unreal
How to use it
editor_console_command is exposed by the Unreal MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the editor_console_command tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL UNREAL MCP LISTINGOther tools in Unreal MCP (19)
Create a new object/actor in the world
Delete an object/actor from the world
Export an Unreal asset to text
Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets
Get references for an asset
Get detailed information about the current map/level
Get all actors in the current world with their properties
List all Unreal assets
Move the viewport camera to a specific location and rotation for positioning screenshots
Get detailed information about the current project
Execute any python within the Unreal Editor
Search for assets by name or path with optional class filter
Take a screenshot of the Unreal Editor
Update an existing object/actor in the world
Validate assets in the project to check for errors
Get the current Unreal Engine path
Get the current Unreal Project path
Set the Unreal Engine path
Set the Project path