Godot MCP Server
未申請Production-grade Model Context Protocol server for controlling the Godot 4.x game engine from any MCP client (opencode, Claude, VS Code, etc.).
未申請リスティング
このMCPサーバーはあなたのものですか?
このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。
このサーバーを申請するツール(39個)
godot_add_node
Add a child node (60+ node types)
godot_attach_script
Attach a GDScript to a node
godot_connect_signal
Connect a signal to a method
godot_create_scene
Create a new scene (roottype: Node2D, Node3D, Control)
godot_create_script
Create or overwrite a .gd file
godot_detach_script
Remove a script from a node
godot_disconnect_signal
Disconnect a signal
godot_duplicate_node
Duplicate a node in the tree
godot_edit_script
Open a script in the editor
godot_execute_code
Run arbitrary GDScript code
godot_get_asset_import_options
Get import options for an asset
godot_get_export_presets
List export presets
godot_get_plugins
List editor plugins
godot_get_project_info
Get project name, path, main scene, engine version
godot_get_project_settings
Read project settings (one or all)
godot_get_property
Read a property value from a node
godot_get_scene_tree
Get full scene hierarchy tree
godot_get_signal_list
List all signals for a node
godot_health
Get detailed connection health status
godot_help
List all available tools
godot_hot_reload_scripts
Reload all GDScripts in the project
godot_list_files
List files in a project directory
godot_load_scene
Open a scene file (res://...)
godot_ping
Check if Godot editor is connected
godot_read_file
Read file contents as text
godot_reimport_asset
Trigger asset reimport
godot_remove_node
Remove a node by path
godot_reparent_node
Move a node to a new parent
godot_resource_load
Load and inspect a .tres/.res resource
godot_resource_save
Create and save a resource file
godot_run_export
Export project using a preset
godot_run_scene
Play the current scene (F5)
godot_save_scene
Save the current scene
godot_set_plugin_enabled
Enable/disable a plugin
godot_set_project_settings
Write a project setting value
godot_set_property
Set a property on a node (position, text, visible, etc.)
godot_stop_scene
Stop running scene (F8)
godot_validate_script
Check a script for syntax errors
godot_write_file
Write text to a file (creates directories as needed)