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MayaMCP

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作者: PatrickPalmer

Model Context Protocol (MCP) server implementation for Autodesk Maya

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このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。

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ツール(15個)

create_advanced_model

Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters.

create_curve

Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)

create_material

Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)

create_object

Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight.

curve_modeling

Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)

generate_scene

Generate complete 3D scenes with multiple objects (city, forest, living room, office, park)

get_object_attributes

Get a list of attributes on a Maya object.

list_objects_by_type

Get a list of objects in the scene. Use filterby to filter for certain objects such as "cameras", "lights", "materials", or "shapes".

mesh_operations

Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split.

organize_objects

Organize objects through grouping, parenting, layout, alignment, and distribution.

scene_new

Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified.

scene_open

Load in a scene into Maya.

scene_save

Save the current scene. If the filename is not specified, it will save it as its current name.

select_object

Select an object in the scene.

set_object_attributes

Set an object's attribute with a specific value.