UnityCodeMCPServer
未申請Unity Code MCP Server is a powerful tool for the Unity Editor that gives AI Agents ability to perform any action using Unity Editor API. This includes scripts, scenes, prefabs, assets, configuration changes, and more.
未申請リスティング
このMCPサーバーはあなたのものですか?
このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。
このサーバーを申請するツール(8個)
enter_play_mode
Enter Unity Play Mode, pause time and return immediately after triggering the transition. Intended to be used before gameplay automation tools.
execute_csharp_script_in_unity_editor
Perform any task by executing generated C# scripts in Unity Editor context. Full access to UnityEngine, UnityEditor APIs, and reflection. Automatically captures logs, errors, and return values.
exit_play_mode
Exit Unity Play Mode, unpause time, and return immediately after triggering the transition.
get_unity_game_view_window_screenshot
Capture the current Unity Game View as an image without routing screenshot capture through gameplay input calls.
get_unity_info
Returns information about the current Unity Editor project and the UnityCodeMcpServer settings.
play_unity_game
Temporarily unpause time, simulate configured Input System actions, collect logs, and pause again when finished.
read_unity_console_logs
Read Unity Editor Console logs with configurable entry limits (1-1000, default 200)
run_unity_tests
Run Unity tests via TestRunnerApi. Supports EditMode, PlayMode, or both. Can run all tests or filter by fully qualified test names.