set_cel_opacity
Set a single cel's opacity
How to use it
set_cel_opacity is exposed by the Aseprite MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the set_cel_opacity tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Aseprite MCP
docker run -it --rm aseprite-mcp:latestOther tools in Aseprite MCP (39)
Append a new frame
Append N frames with optional duration
Add a new (optionally nested) group layer
Add a new layer, optionally inside a named group
Shift hue/saturation/lightness of a cel — palette swaps, night scenes, shadows
Two-color gradient using Bayer 4×4 ordered dithering
Uniform dithered mix of two colors at a given density
Smooth linear gradient fill in a rectangle
Copy a rectangle to another position, layer, or frame
Create a new sprite with the given dimensions
Delete a frame
Delete a layer by name
Outlined or filled ellipses with separate x/y radii
Polyline through a point list with thickness
Plot individual pixels with per-pixel colors
Plot pixels on a specific layer/frame
Outlined or filled polygons from a point list
Draw text with anchors, faux bold, outline, drop shadow and letter spacing
Duplicate a frame range N times
Duplicate a layer with all cels, opacity, and blend mode, optionally into a group
Magic-eraser: make all pixels of a color transparent (with tolerance)
Make a rectangle transparent
Flatten all layers into one
List the bitmap and TrueType fonts available to drawtext
Width, height, advance and baseline extents — size a panel or centre a label without redrawing to find out
Merge a layer into the one below it
Cut a rectangle of pixels and paste it elsewhere
Shift cels by a delta across frames
Add a 1px outline around all opaque pixels
Copy selected layers' cels across a frame range
Rename a layer
Move a layer to a position in the stack
Replace one color with another (with tolerance), preserving alpha
Place a cel at x,y
Set the active frame
Set one frame's duration in ms
Set every frame's duration
Set the active layer (optionally creating it)
Set blend mode (multiply, screen, overlay, ... 19 modes)