Funplay Unity MCP logo

Funplay Unity MCP

Unclaimed

by FunplayAI

The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.

Set up this server

This server needs project-specific setup. Follow the project instructions; no reusable public launch command is available yet.

Project instructions
aiai-toolsclaude-codecodexcursorgame-developmentgithub-copilotllmmcpmcp-servermodel-context-protocolunityunity-editorunity-pluginwindsurf

More in Automation

Browse the full directory

Unclaimed listing

Is this your MCP server?

This listing was auto-indexed from the public record. Claim it to edit the page, set compatibility and unlock growth tools. Takes under two minutes.

Claim this server

Security profile

Claimed and verified servers get a weekly static scan that shows what the code can reach: external services, environment variables, shell commands, agent configuration folders, plus any dependencies with known advisories. Claim this listing to get one. How the security profile works

Documented tools (2)

From project documentation. A server handshake does not verify each tool’s description or behavior.

Tool change history

Compared across complete checks of the same configuration. Tools were listed, not invoked. Input-schema changes are not measured here.

No complete tool checks yet.

FAQ

Questions about Funplay Unity MCP Server

How do I connect Funplay Unity MCP Server to Claude?
The project does not publish a launch command that MCPVault could verify. Open the repository linked on this page for its install steps; the listing names Claude Desktop, Claude Code, Cursor as compatible clients.
Is Funplay Unity MCP Server free?
The listed licence is MIT. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
What can Funplay Unity MCP Server do?
Funplay Unity MCP Server documents 2 tools to the agent, including GameObject, ScriptableObject. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.