Gameplay MCP
UnclaimedMCP server for gameplay. Provides tools that AI models play your game via the MCP by embedding in your runtime (player build).
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Documented tools (5)
From project documentation. A server handshake does not verify each tool’s description or behavior.
inspect_game_object
Inspect a GameObject by name, path, text label, or texture name and returns properties as JSON. Waits for the GameObject to appear and become reachable within a timeout period.
invoke_action
Finds a reachable GameObject and executes the specified operator on it.
list_available_actions
Returns a list of operable actions as a JSON array. Each entry contains a target GameObject and the operator class name that can act on it. For Button components, the text label and texture name are also included in the target.
list_scenes
Returns the currently loaded scenes as JSON. The active scene is marked with active=true.
take_screenshot
Captures the current game screen and returns it as an image.
Tool change history
FAQ
Questions about Gameplay MCP Server
- How do I connect Gameplay MCP Server to Claude?
- The project does not publish a launch command that MCPVault could verify. Open the repository linked on this page for its install steps; the listing names Claude Code, Cursor and Claude Desktop as compatible clients.
- Is Gameplay MCP Server free?
- The listed licence is MIT. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
- What can Gameplay MCP Server do?
- Gameplay MCP Server documents 5 tools to the agent, including inspect_game_object, invoke_action, list_available_actions. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.