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Godot MCP Toolkit

Unclaimed

by NPGameDev

A Godot 4.2+ editor plugin that lets AI coding assistants work inside the editor over the Model Context Protocol. Consolidated tools cover 150+ operations across scenes, scripts, nodes, and playtests, and a GDScript extension API lets any project add its own tools. Pairs with the godot-mcp-server npm bridge; runs locally.

Set up this server

01 / Choose your client

02 / Before you connect

Authentication is not specified. Check the project instructions before connecting.

Install the runtime required by the project and make it available to your client.

Project instructions

Use names from the project instructions, separated by commas. Enter names only, never secret values.

03 / Add the configuration

Source: generated from public install instructions

claude mcp add --transport stdio 'godot-mcp-toolkit' -- 'npx' '-y' '@npgamedev/godot-mcp-server'

Run in your terminal after replacing any placeholders.

04 / Check it in your client

Open your client’s MCP settings and confirm the server connects and lists its tools. A copied configuration does not confirm a working connection.

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Unclaimed listing

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Security profile

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Tool change history

Compared across complete checks of the same configuration. Tools were listed, not invoked. Input-schema changes are not measured here.

No complete tool checks yet.

FAQ

Questions about Godot MCP Toolkit MCP Server

How do I connect Godot MCP Toolkit MCP Server to Claude?
Run `claude mcp add godot-mcp-toolkit -- npx -y @npgamedev/godot-mcp-server` in Claude Code, or add the same command and arguments under mcpServers in Cursor's mcp.json or Claude Desktop's claude_desktop_config.json, then restart the client. The blocks above are ready to paste.
Is Godot MCP Toolkit MCP Server free?
MCPVault has not verified a licence for this server. Check the upstream terms and pricing before use; connected APIs may require a paid account.
What can Godot MCP Toolkit MCP Server do?
MCPVault has not yet recorded the tool list for Godot MCP Toolkit MCP Server; it is captured when the server passes a live MCP handshake. The description above is what the project publishes.