modify_project_settings
Change a project setting
How to use it
modify_project_settings is exposed by the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the modify_project_settings tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL GODOT MCP LISTINGOther tools in Godot MCP (39)
Add a node to an existing scene
Attach a GDScript to a scene node
Create a .tres resource file
Create a new scene with a root node type
Export a scene as MeshLibrary
Call any method on a node
Switch to a different scene
Click at a position
Connect a signal to a method
Disconnect a signal
Emit a signal with arguments
Execute arbitrary GDScript with return values
Detailed node introspection
Get any node property
Get full scene tree structure
Get all visible UI elements
Add a PackedScene to the running tree
Send key press or input action
Move the mouse
Remove a node from the tree
Move a node to a new parent
Capture a screenshot (base64 PNG)
Set any node property (auto type conversion)
Get console output and errors
Get installed Godot version
Get project metadata
Get UID for a file (Godot 4.4+)
Launch Godot editor for a project
List/filter project files
Find Godot projects in a directory
Load a texture into a Sprite2D node
Modify node properties in a scene file
Parse project.godot as JSON
Read full scene tree as JSON
Remove a node from a scene file
Run a Godot project and capture output
Save a scene (with optional variant path)
Stop the running project
Resave resources to update UIDs