keyshot_apply_material
Apply a KeyShot material name or local material file to one object.
How to use it
keyshot_apply_material is exposed by the Keyshot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the keyshot_apply_material tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Keyshot MCP
npm install -g keyshot-mcp@0.11.0Other tools in Keyshot MCP (18)
Create or update a camera from a preset.
Apply a configured material preset to one object.
Render selected named cameras from one scene.
Import a model into an empty or base scene and save it.
List scene metadata, objects, cameras, materials, model sets, and references.
List standard and custom camera presets.
Return saved camera names before a selected-camera render.
List configured material presets.
Return a temporary or saved PNG directly to the Agent for visual review.
Prepare, save, and render a model or scene in one process.
Render one active or named camera.
Discover and render every saved camera.
Run independent render jobs sequentially.
Save an existing scene to a controlled output path.
Create or update camera transform, distance, FOV, or focal length.
Select or adjust an environment, brightness, and rotation.
Diagnose local configuration, output access, presets, and KeyShot startup.
Copy the newest saved scene safely, detect changes, and return a preview.