reorder_inputs

MCP tool from Houdini MCP by oculairmedia

Reorder node inputs

How to use it

Project documentation lists reorder_inputs for the Houdini MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.

Install Houdini MCP

$pip install -r requirements.txt
FULL HOUDINI MCP LISTING

Other tools in Houdini MCP (39)

assign_material

Assign material to geometry

capture_multiple_panes

Batch capture multiple panes

capture_pane_screenshot

Capture any Houdini pane as PNG

connect_nodes

Wire nodes together

create_material

Create a new material

create_network_box

Create network box around nodes

create_node

Create a new node

create_render_node

Create new ROP with settings

delete_node

Delete a node by path

disconnect_node_input

Break a connection

execute_code

Execute Python with hou available

execute_hscript

Execute HScript commands

find_error_nodes

Find all nodes with cook errors

find_nodes

Find nodes by name pattern or type

get_geo_summary

Get geometry statistics and metadata

get_houdini_help

Get help for node types

get_material_info

Get material parameters and shaders

get_node_info

Get node details, parameters, connections, errors

get_parameter_schema

Get parameter metadata (types, ranges, menus)

get_render_settings

Get ROP configuration

get_scene_info

Get current scene info (file, version, nodes)

layout_children

Auto-layout child nodes

list_children

List child nodes with connection details

list_node_types

List available node types by category

list_render_nodes

List all ROPs in /out

list_visible_panes

List capturable panes

load_scene

Load a .hip file

new_scene

Create empty scene

render_node_network

Navigate to node and capture network

render_quad_view

Render Front/Left/Top/Perspective views

render_viewport

Render viewport with camera control

save_scene

Save current scene

serialize_scene

Serialize scene structure for diffs

set_node_color

Set node color

set_node_flags

Set display/render/bypass flags

set_node_position

Set node position in network

set_parameter

Set a parameter value

set_render_settings

Modify ROP settings

summarize_response

AI-summarize large responses