set_object_property
Write any Unreal object property
How to use it
set_object_property is exposed by the Unreal MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the set_object_property tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Unreal MCP
pip install -e .Other tools in Unreal MCP (9)
Build the shared primitive castle workflow directly from MCP
Read any Unreal object property
Inspect the current Unreal Editor selection
List actors with optional filtering and transform data
Call any Unreal Remote Control function by object path or actor label
Delete castle actors by prefix or strict plan labels
Save the open map
Select actors by label
Verify the expected castle actor set by prefix