3dsmax MCP
Unclaimed3ds Max MCP server
Unclaimed listing
Is this your MCP server?
This listing was auto-indexed from the public record. Claim it to edit the page, set compatibility and unlock growth tools. Takes under two minutes.
Claim this serverTools (40)
add_modifier
Add a modifier to an object
analyze_node_orientation
Pivot, bbox, local axes, and world matrix for rigging and placement
assign_material
Create a material and assign it to objects
backup_material_library
Save temporary/scratch material libraries to .mat files
batch_rename_objects
Rename many objects in one call
boolean_operation
Apply, inspect, retune, rename, or extract Boolean modifier operands; supports inline repeated cutters
clone_objects
Copy, instance, or reference clones
collapse_modifier_stack
Collapse the stack
create_object
Create geometry with spatial placement feedback
create_texture_map
Create a texture map (stored as a MAXScript global)
delete_objects
Delete objects by name
draw_spline
Create, read, and edit spline shapes from explicit world-space points and knots
edit_vertices
Read, move, set, or conform Editable Poly vertices in world space
get_bridge_status
Ping the MCP bridge when diagnosing connection errors
get_dependencies
Reference graph via dependents / dependent nodes
get_hierarchy
Recursive child tree for an object
get_instances
All instances sharing the same base object
get_material_library
Inspect currentMaterialLibrary and Material Editor scratch slots
get_material_slots
Compact slot/property readback for a material
get_materials
List materials assigned in the scene
get_object_properties
Compact properties for one object
get_plugin_capabilities
Max version, renderers, installed plugins, and class counts
get_session_context
Bundle bridge status, capabilities, scene summary, and selection in one call
inspect_material_network
Semantic material graph, wired slots, texture manifest, health checks
inspect_modifier_properties
Compatibility alias for inspectproperties(target="modifier")
make_modifier_unique
De-instance a shared modifier
query_scene
Unified reads: overview, filter, class, property, selection, delta
remove_modifier
Remove a modifier by name
replicate_material
Preview/apply structure-preserving material clone and texture remap
select_objects
Change the current selection
set_material_properties
Set multiple material properties at once
set_material_property
Set one property on an object's material
set_modifier_property
Set a modifier parameter on one or many objects
set_modifier_state
Enable/disable with viewport/render granularity
set_object_property
Set a single object property
set_parent
Parent or unparent objects
set_sub_material
Create or assign a Multi/Sub-Object slot
set_texture_map_properties
Edit a texture map global
set_visibility
Show, hide, freeze, or unfreeze
transform_object
Move, rotate, and/or scale by offset