create_texture_map
Create a texture map (stored as a MAXScript global)
How to use it
create_texture_map is exposed by the 3dsmax MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the create_texture_map tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL 3DSMAX MCP LISTINGOther tools in 3dsmax MCP (39)
Add a modifier to an object
Pivot, bbox, local axes, and world matrix for rigging and placement
Create a material and assign it to objects
Save temporary/scratch material libraries to .mat files
Rename many objects in one call
Apply, inspect, retune, rename, or extract Boolean modifier operands; supports inline repeated cutters
Copy, instance, or reference clones
Collapse the stack
Create geometry with spatial placement feedback
Delete objects by name
Create, read, and edit spline shapes from explicit world-space points and knots
Read, move, set, or conform Editable Poly vertices in world space
Ping the MCP bridge when diagnosing connection errors
Reference graph via dependents / dependent nodes
Recursive child tree for an object
All instances sharing the same base object
Inspect currentMaterialLibrary and Material Editor scratch slots
Compact slot/property readback for a material
List materials assigned in the scene
Compact properties for one object
Max version, renderers, installed plugins, and class counts
Bundle bridge status, capabilities, scene summary, and selection in one call
Semantic material graph, wired slots, texture manifest, health checks
Compatibility alias for inspectproperties(target="modifier")
De-instance a shared modifier
Unified reads: overview, filter, class, property, selection, delta
Remove a modifier by name
Preview/apply structure-preserving material clone and texture remap
Change the current selection
Set multiple material properties at once
Set one property on an object's material
Set a modifier parameter on one or many objects
Enable/disable with viewport/render granularity
Set a single object property
Parent or unparent objects
Create or assign a Multi/Sub-Object slot
Edit a texture map global
Show, hide, freeze, or unfreeze
Move, rotate, and/or scale by offset