MCPVault

create_texture_map

MCP tool from 3dsmax MCP by cl0nazepamm

Create a texture map (stored as a MAXScript global)

How to use it

create_texture_map is exposed by the 3dsmax MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the create_texture_map tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

FULL 3DSMAX MCP LISTING

Other tools in 3dsmax MCP (39)

add_modifier

Add a modifier to an object

analyze_node_orientation

Pivot, bbox, local axes, and world matrix for rigging and placement

assign_material

Create a material and assign it to objects

backup_material_library

Save temporary/scratch material libraries to .mat files

batch_rename_objects

Rename many objects in one call

boolean_operation

Apply, inspect, retune, rename, or extract Boolean modifier operands; supports inline repeated cutters

clone_objects

Copy, instance, or reference clones

collapse_modifier_stack

Collapse the stack

create_object

Create geometry with spatial placement feedback

delete_objects

Delete objects by name

draw_spline

Create, read, and edit spline shapes from explicit world-space points and knots

edit_vertices

Read, move, set, or conform Editable Poly vertices in world space

get_bridge_status

Ping the MCP bridge when diagnosing connection errors

get_dependencies

Reference graph via dependents / dependent nodes

get_hierarchy

Recursive child tree for an object

get_instances

All instances sharing the same base object

get_material_library

Inspect currentMaterialLibrary and Material Editor scratch slots

get_material_slots

Compact slot/property readback for a material

get_materials

List materials assigned in the scene

get_object_properties

Compact properties for one object

get_plugin_capabilities

Max version, renderers, installed plugins, and class counts

get_session_context

Bundle bridge status, capabilities, scene summary, and selection in one call

inspect_material_network

Semantic material graph, wired slots, texture manifest, health checks

inspect_modifier_properties

Compatibility alias for inspectproperties(target="modifier")

make_modifier_unique

De-instance a shared modifier

query_scene

Unified reads: overview, filter, class, property, selection, delta

remove_modifier

Remove a modifier by name

replicate_material

Preview/apply structure-preserving material clone and texture remap

select_objects

Change the current selection

set_material_properties

Set multiple material properties at once

set_material_property

Set one property on an object's material

set_modifier_property

Set a modifier parameter on one or many objects

set_modifier_state

Enable/disable with viewport/render granularity

set_object_property

Set a single object property

set_parent

Parent or unparent objects

set_sub_material

Create or assign a Multi/Sub-Object slot

set_texture_map_properties

Edit a texture map global

set_visibility

Show, hide, freeze, or unfreeze

transform_object

Move, rotate, and/or scale by offset