MCPVault

name

MCP tool from Gameplay MCP by nowsprinting

GameObject name.

How to use it

name is exposed by the Gameplay MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the name tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

FULL GAMEPLAY MCP LISTING

Other tools in Gameplay MCP (20)

format

Image format: "jpeg" (default) or "png".

IClickAndHoldOperator

{"holdMillis": 1000}

IDragAndDropOperator

(by GameObject): {"destination": {"name": "DropTarget"}, "dragSpeed": 50}

inspect_game_object

Inspect a GameObject by name, path, text label, or texture name and returns properties as JSON. Waits for the GameObject to appear and become reachable within a timeout period.

invoke_action

Finds a reachable GameObject and executes the specified operator on it.

IScrollWheelOperator

{"direction": [0.0, 1.0], "distance": 100, "scrollSpeed": 50}

ISwipeOperator

{"direction": [1.0, 0.0], "swipeSpeed": 100}

ITextInputOperator

{"text": "input text"}

IToggleOperator

{"isOn": true}

list_available_actions

Returns a list of operable actions as a JSON array. Each entry contains a target GameObject and the operator class name that can act on it. For Button components, the text label and texture name are also included in the target.

list_scenes

Returns the currently loaded scenes as JSON. The active scene is marked with active=true.

maxPixels

Maximum length of the long side in pixels. The image is scaled down if it exceeds this value. Defaults to 1568.

operatorArgs

Operator-specific arguments as a JSON string. The JSON keys must match the parameter names of the operator's OperateAsync method overloads. Known arguments for built-in operators:

operatorName

Concrete operator class name (e.g., "UguiClickOperator").

path

Hierarchy path separated by /. Supports glob wildcards (?, , ).

quality

JPEG encoding quality (1–100). Only used when format is "jpeg". Defaults to 75.

reachable

If true (default), only reachable GameObjects are included.

take_screenshot

Captures the current game screen and returns it as an image.

text

Text label on a Button component child. If specified, uses ButtonMatcher.

texture

Texture/sprite name on a Button component. If specified, uses ButtonMatcher.