MCPVault

Godot MCP Pro

Unclaimed

by youichi-uda

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.

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Tools (40)

add_node

Add node with type and properties

add_resource

Add Shape/Material/etc to node

add_scene_instance

Instance scene as child node

attach_script

Attach script to node

clear_editor_selection

Clear the editor scene selection

connect_signal

Connect signal between nodes

create_scene

Create new scene files

create_script

Create new script with template

delete_node

Delete node (with undo support)

delete_scene

Delete scene file

disconnect_signal

Disconnect signal connection

duplicate_node

Duplicate node and children

edit_script

Search/replace or full edit

find_nodes_in_group

Find all nodes in a group

get_editor_selection

Get currently selected scene nodes

get_filesystem_tree

Recursive file tree with filtering

get_node_groups

Get groups a node belongs to

get_node_properties

Get all node properties

get_open_scripts

List scripts open in editor

get_project_info

Project metadata, version, viewport, autoloads

get_project_settings

Read project.godot settings

get_scene_file_content

Raw .tscn file content

get_scene_tree

Live scene tree with hierarchy

list_scripts

List all scripts with class info

move_node

Move/reparent node

open_scene

Open scene in editor

play_scene

Run scene (main/current/custom)

project_path_to_uid

res:// → UID conversion

read_script

Read script content

rename_node

Rename a node in the scene

save_scene

Save current scene to disk

search_files

Fuzzy/glob file search

select_nodes

Select, focus, and inspect scene nodes

set_anchor_preset

Set Control anchor preset

set_node_groups

Set node group membership

set_project_setting

Set project settings via editor API

stop_scene

Stop running scene

uid_to_project_path

UID → res:// conversion

update_property

Set any property (auto type parsing)

validate_script

Validate GDScript syntax