Godot MCP Pro
Unclaimed162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
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add_node
Add node with type and properties
add_resource
Add Shape/Material/etc to node
add_scene_instance
Instance scene as child node
attach_script
Attach script to node
clear_editor_selection
Clear the editor scene selection
connect_signal
Connect signal between nodes
create_scene
Create new scene files
create_script
Create new script with template
delete_node
Delete node (with undo support)
delete_scene
Delete scene file
disconnect_signal
Disconnect signal connection
duplicate_node
Duplicate node and children
edit_script
Search/replace or full edit
find_nodes_in_group
Find all nodes in a group
get_editor_selection
Get currently selected scene nodes
get_filesystem_tree
Recursive file tree with filtering
get_node_groups
Get groups a node belongs to
get_node_properties
Get all node properties
get_open_scripts
List scripts open in editor
get_project_info
Project metadata, version, viewport, autoloads
get_project_settings
Read project.godot settings
get_scene_file_content
Raw .tscn file content
get_scene_tree
Live scene tree with hierarchy
list_scripts
List all scripts with class info
move_node
Move/reparent node
open_scene
Open scene in editor
play_scene
Run scene (main/current/custom)
project_path_to_uid
res:// → UID conversion
read_script
Read script content
rename_node
Rename a node in the scene
save_scene
Save current scene to disk
search_files
Fuzzy/glob file search
select_nodes
Select, focus, and inspect scene nodes
set_anchor_preset
Set Control anchor preset
set_node_groups
Set node group membership
set_project_setting
Set project settings via editor API
stop_scene
Stop running scene
uid_to_project_path
UID → res:// conversion
update_property
Set any property (auto type parsing)
validate_script
Validate GDScript syntax