Godot MCP Pro
Unclaimed162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
Set up this server
More in AI & ML
Browse the full directoryUnclaimed listing
Is this your MCP server?
This listing was auto-indexed from the public record. Claim it to edit the page, set compatibility and unlock growth tools. Takes under two minutes.
Claim this serverSecurity profile
Claimed and verified servers get a weekly static scan that shows what the code can reach: external services, environment variables, shell commands, agent configuration folders, plus any dependencies with known advisories. Claim this listing to get one. How the security profile works
40 of 40 tools
Documented tools (40)
From project documentation. A server handshake does not verify each tool’s description or behavior.
add_node
Add node with type and properties
add_resource
Add Shape/Material/etc to node
add_scene_instance
Instance scene as child node
attach_script
Attach script to node
clear_editor_selection
Clear the editor scene selection
connect_signal
Connect signal between nodes
create_scene
Create new scene files
create_script
Create new script with template
delete_node
Delete node (with undo support)
delete_scene
Delete scene file
disconnect_signal
Disconnect signal connection
duplicate_node
Duplicate node and children
edit_script
Search/replace or full edit
find_nodes_in_group
Find all nodes in a group
get_editor_selection
Get currently selected scene nodes
get_filesystem_tree
Recursive file tree with filtering
get_node_groups
Get groups a node belongs to
get_node_properties
Get all node properties
get_open_scripts
List scripts open in editor
get_project_info
Project metadata, version, viewport, autoloads
get_project_settings
Read project.godot settings
get_scene_file_content
Raw .tscn file content
get_scene_tree
Live scene tree with hierarchy
list_scripts
List all scripts with class info
move_node
Move/reparent node
open_scene
Open scene in editor
play_scene
Run scene (main/current/custom)
project_path_to_uid
res:// → UID conversion
read_script
Read script content
rename_node
Rename a node in the scene
save_scene
Save current scene to disk
search_files
Fuzzy/glob file search
select_nodes
Select, focus, and inspect scene nodes
set_anchor_preset
Set Control anchor preset
set_node_groups
Set node group membership
set_project_setting
Set project settings via editor API
stop_scene
Stop running scene
uid_to_project_path
UID → res:// conversion
update_property
Set any property (auto type parsing)
validate_script
Validate GDScript syntax
Tool change history
FAQ
Questions about Godot MCP Pro MCP Server
- How do I connect Godot MCP Pro MCP Server to Claude?
- The project does not publish a launch command that MCPVault could verify. Open the repository linked on this page for its install steps; the listing names Claude Code, Cursor, Windsurf as compatible clients.
- Is Godot MCP Pro MCP Server free?
- MCPVault has not verified a licence for this server. Check the upstream terms and pricing before use; connected APIs may require a paid account.
- What can Godot MCP Pro MCP Server do?
- Godot MCP Pro MCP Server documents 40 tools to the agent, including add_node, add_resource, add_scene_instance. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.