open_scene
Open scene in editor
How to use it
Project documentation lists open_scene for the Godot MCP Pro MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.
FULL GODOT MCP PRO LISTINGOther tools in Godot MCP Pro (39)
Add node with type and properties
Add Shape/Material/etc to node
Instance scene as child node
Attach script to node
Clear the editor scene selection
Connect signal between nodes
Create new scene files
Create new script with template
Delete node (with undo support)
Delete scene file
Disconnect signal connection
Duplicate node and children
Search/replace or full edit
Find all nodes in a group
Get currently selected scene nodes
Recursive file tree with filtering
Get groups a node belongs to
Get all node properties
List scripts open in editor
Project metadata, version, viewport, autoloads
Read project.godot settings
Raw .tscn file content
Live scene tree with hierarchy
List all scripts with class info
Move/reparent node
Run scene (main/current/custom)
res:// → UID conversion
Read script content
Rename a node in the scene
Save current scene to disk
Fuzzy/glob file search
Select, focus, and inspect scene nodes
Set Control anchor preset
Set node group membership
Set project settings via editor API
Stop running scene
UID → res:// conversion
Set any property (auto type parsing)
Validate GDScript syntax