MCPVault

update_gameobject

MCP tool from MCP Unity by CoderGamester

Updates a GameObject's core properties (name, tag, layer, active/static state), or creates the GameObject if it does not exist

How to use it

update_gameobject is exposed by the MCP Unity MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the update_gameobject tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install MCP Unity

$npx @modelcontextprotocol/inspector node Server~/build/index.js
FULL MCP UNITY LISTING

Other tools in MCP Unity (32)

add_asset_to_scene

Adds an asset from the AssetDatabase to the Unity scene

add_package

Installs new packages in the Unity Package Manager

assign_material

Assigns a material to a GameObject's Renderer component

batch_execute

Executes multiple tool operations in a single batch request, reducing round-trips and enabling atomic operations with optional rollback on failure

create_material

Creates a new material with specified shader and saves it to the project

create_prefab

Creates a prefab with optional MonoBehaviour script and serialized field values

create_scene

Creates a new scene and saves it to the specified path

delete_gameobject

Deletes a GameObject from the scene

delete_scene

Deletes a scene by path or name and removes it from Build Settings

duplicate_gameobject

Duplicates a GameObject in the scene with optional renaming and reparenting

execute_menu_item

Executes Unity menu items (functions tagged with the MenuItem attribute)

get_console_logs

Retrieves logs from the Unity console with pagination support

get_gameobject

Gets detailed information about a specific GameObject including all components

get_material_info

Gets detailed information about a material including shader and all properties

get_play_mode_status

Gets Unity play mode status (isPlaying, isPaused)

get_scene_info

Gets information about the active scene including name, path, dirty state, and all loaded scenes

load_scene

Loads a scene by path or name, with optional additive loading

modify_material

Modifies properties of an existing material (colors, floats, textures)

move_gameobject

Moves a GameObject to a new position (local or world space)

recompile_scripts

Recompiles all scripts in the Unity project

reparent_gameobject

Changes the parent of a GameObject in the hierarchy

rotate_gameobject

Rotates a GameObject to a new rotation (local or world space, Euler angles or quaternion)

run_tests

Runs tests using the Unity Test Runner

save_scene

Saves the current active scene, with optional Save As to a new path

scale_gameobject

Scales a GameObject to a new local scale

select_gameobject

Selects game objects in the Unity hierarchy by path or instance ID

send_console_log

Send a console log to Unity

set_play_mode_status

Controls Unity play mode with actions: 'play' (start or unpause), 'pause' (toggle pause), 'stop' (exit play mode), 'step' (advance one frame)

set_transform

Sets position, rotation, and scale of a GameObject in a single operation

show_unity_dashboard

Opens the Unity dashboard MCP App in VS Code (requires VS Code 1.109+)

unload_scene

Unloads a scene from the hierarchy (does not delete the scene asset)

update_component

Updates component fields on a GameObject or adds it to the GameObject if it does not contain the component