MCP Unity
UnclaimedModel Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Install
npx @modelcontextprotocol/inspector node Server~/build/index.jsUnclaimed listing
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Claim this serverTools (33)
add_asset_to_scene
Adds an asset from the AssetDatabase to the Unity scene
add_package
Installs new packages in the Unity Package Manager
assign_material
Assigns a material to a GameObject's Renderer component
batch_execute
Executes multiple tool operations in a single batch request, reducing round-trips and enabling atomic operations with optional rollback on failure
create_material
Creates a new material with specified shader and saves it to the project
create_prefab
Creates a prefab with optional MonoBehaviour script and serialized field values
create_scene
Creates a new scene and saves it to the specified path
delete_gameobject
Deletes a GameObject from the scene
delete_scene
Deletes a scene by path or name and removes it from Build Settings
duplicate_gameobject
Duplicates a GameObject in the scene with optional renaming and reparenting
execute_menu_item
Executes Unity menu items (functions tagged with the MenuItem attribute)
get_console_logs
Retrieves logs from the Unity console with pagination support
get_gameobject
Gets detailed information about a specific GameObject including all components
get_material_info
Gets detailed information about a material including shader and all properties
get_play_mode_status
Gets Unity play mode status (isPlaying, isPaused)
get_scene_info
Gets information about the active scene including name, path, dirty state, and all loaded scenes
load_scene
Loads a scene by path or name, with optional additive loading
modify_material
Modifies properties of an existing material (colors, floats, textures)
move_gameobject
Moves a GameObject to a new position (local or world space)
recompile_scripts
Recompiles all scripts in the Unity project
reparent_gameobject
Changes the parent of a GameObject in the hierarchy
rotate_gameobject
Rotates a GameObject to a new rotation (local or world space, Euler angles or quaternion)
run_tests
Runs tests using the Unity Test Runner
save_scene
Saves the current active scene, with optional Save As to a new path
scale_gameobject
Scales a GameObject to a new local scale
select_gameobject
Selects game objects in the Unity hierarchy by path or instance ID
send_console_log
Send a console log to Unity
set_play_mode_status
Controls Unity play mode with actions: 'play' (start or unpause), 'pause' (toggle pause), 'stop' (exit play mode), 'step' (advance one frame)
set_transform
Sets position, rotation, and scale of a GameObject in a single operation
show_unity_dashboard
Opens the Unity dashboard MCP App in VS Code (requires VS Code 1.109+)
unload_scene
Unloads a scene from the hierarchy (does not delete the scene asset)
update_component
Updates component fields on a GameObject or adds it to the GameObject if it does not contain the component
update_gameobject
Updates a GameObject's core properties (name, tag, layer, active/static state), or creates the GameObject if it does not exist