export_glb
Emit a .glb (singleglb, real geometry from the parquet) or a scenemanifest referencing 3D Tiles. scenemanifest tile enrichment needs locally-built 3D Tiles; downloaded cities get a tile-less manifest (edits + bbox + attribution) plus a tilesetnote.
How to use it
export_glb is exposed by the Plateau Creative MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the export_glb tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Plateau Creative MCP
npx @yodolabs/plateau-creative-mcp # stdio MCP serverOther tools in Plateau Creative MCP (9)
Set render hints (time of day, weather, camera).
Counterfactual edits — mark buildings as removed.
Fetch + cache a prebuilt city bundle from the plateau-bridge artifact index (resolves the slug, downloads the .tar.zst, verifies sha256, extracts buildings.parquet + manifest.json), so loadarea works without cloning the data pipeline.
Scale heights by a factor.
Query buildinguid[] inside a scene by height / year / use / zoning / flood depth.
Full dataset / license / URL metadata for a scene.
Associate buildings with nearby OSM POIs (Overpass).
Load a city + bbox + LOD into a new sceneid.
Export the scene as GLB and (optionally) bridge to a BlenderMCP-compatible HTTP MCP server via JSON-RPC. Dry-run returns the suggested cross-MCP call sequence instead.