link_buildings_to_pois
Associate buildings with nearby OSM POIs (Overpass).
How to use it
Project documentation lists link_buildings_to_pois for the Plateau Creative MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.
Install Plateau Creative MCP
npx @yodolabs/plateau-creative-mcp # stdio MCP serverOther tools in Plateau Creative MCP (9)
Set render hints (time of day, weather, camera).
Counterfactual edits — mark buildings as removed.
Fetch + cache a prebuilt city bundle from the plateau-bridge artifact index (resolves the slug, downloads the .tar.zst, verifies sha256, extracts buildings.parquet + manifest.json), so loadarea works without cloning the data pipeline.
Emit a .glb (singleglb, real geometry from the parquet) or a scenemanifest referencing 3D Tiles. scenemanifest tile enrichment needs locally-built 3D Tiles; downloaded cities get a tile-less manifest (edits + bbox + attribution) plus a tilesetnote.
Scale heights by a factor.
Query buildinguid[] inside a scene by height / year / use / zoning / flood depth.
Full dataset / license / URL metadata for a scene.
Load a city + bbox + LOD into a new sceneid.
Export the scene as GLB and (optionally) bridge to a BlenderMCP-compatible HTTP MCP server via JSON-RPC. Dry-run returns the suggested cross-MCP call sequence instead.