MCPVault

Unity MCP

Unclaimed

by IvanMurzak

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

Install

$claude mcp add ai-game-developer <command>

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Tools (40)

assets-copy

Copy the asset at path and stores it at newPath

assets-create-folder

Creates a new folder in the specified parent folder

assets-delete

Delete the assets at paths from the project

assets-find

Search the asset database using the search filter string

assets-find-built-in

Search the built-in assets of the Unity Editor

assets-get-data

Get asset data from the asset file including all serializable fields and properties

assets-material-create

Create new material asset with default parameters

assets-modify

Modify asset file in the project

assets-move

Move the assets at paths in the project (also used for rename)

assets-prefab-close

Close currently opened prefab

assets-prefab-create

Create a prefab from a GameObject in the current active scene

assets-prefab-instantiate

Instantiates prefab in the current active scene

assets-prefab-open

Open prefab edit mode for a specific GameObject

assets-prefab-save

Save a prefab in prefab editing mode

assets-refresh

Refreshes the AssetDatabase

assets-shader-get-data

Get detailed data about a shader asset (properties, subshaders, passes)

assets-shader-list-all

List all available shaders in the project assets and packages

gameobject-component-add

Add Component to GameObject

gameobject-component-destroy

Destroy one or many components from target GameObject

gameobject-component-get

Get detailed information about a specific Component on a GameObject

gameobject-component-list-all

List C# class names extended from UnityEngine.Component

gameobject-component-modify

Modify a specific Component on a GameObject

gameobject-create

Create a new GameObject in opened Prefab or in a Scene

gameobject-destroy

Destroy GameObject and all nested GameObjects recursively

gameobject-duplicate

Duplicate GameObjects in opened Prefab or in a Scene

gameobject-find

Finds specific GameObject by provided information

gameobject-modify

Modify GameObjects and/or attached component's fields and properties

gameobject-set-parent

Set parent GameObject to list of GameObjects

object-get-data

Get data of the specified Unity Object

object-modify

Modify the specified Unity Object

package-add

Install a package from the Unity Package Manager registry, Git URL, or local path

package-list

List all packages installed in the Unity project (UPM packages)

package-remove

Remove (uninstall) a package from the Unity project

package-search

Search for packages in both Unity Package Manager registry and installed packages

scene-create

Create new scene in the project assets

scene-get-data

Retrieves the list of root GameObjects in the specified scene

scene-list-opened

Returns the list of currently opened scenes in Unity Editor

scene-open

Open scene from the project asset file

scene-save

Save opened scene to the asset file

scene-set-active

Set the specified opened scene as the active scene