assets-refresh
Refreshes the AssetDatabase
How to use it
assets-refresh is exposed by the Unity MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the assets-refresh tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Unity MCP
claude mcp add ai-game-developer <command>Other tools in Unity MCP (39)
Copy the asset at path and stores it at newPath
Creates a new folder in the specified parent folder
Delete the assets at paths from the project
Search the asset database using the search filter string
Search the built-in assets of the Unity Editor
Get asset data from the asset file including all serializable fields and properties
Create new material asset with default parameters
Modify asset file in the project
Move the assets at paths in the project (also used for rename)
Close currently opened prefab
Create a prefab from a GameObject in the current active scene
Instantiates prefab in the current active scene
Open prefab edit mode for a specific GameObject
Save a prefab in prefab editing mode
Get detailed data about a shader asset (properties, subshaders, passes)
List all available shaders in the project assets and packages
Add Component to GameObject
Destroy one or many components from target GameObject
Get detailed information about a specific Component on a GameObject
List C# class names extended from UnityEngine.Component
Modify a specific Component on a GameObject
Create a new GameObject in opened Prefab or in a Scene
Destroy GameObject and all nested GameObjects recursively
Duplicate GameObjects in opened Prefab or in a Scene
Finds specific GameObject by provided information
Modify GameObjects and/or attached component's fields and properties
Set parent GameObject to list of GameObjects
Get data of the specified Unity Object
Modify the specified Unity Object
Install a package from the Unity Package Manager registry, Git URL, or local path
List all packages installed in the Unity project (UPM packages)
Remove (uninstall) a package from the Unity project
Search for packages in both Unity Package Manager registry and installed packages
Create new scene in the project assets
Retrieves the list of root GameObjects in the specified scene
Returns the list of currently opened scenes in Unity Editor
Open scene from the project asset file
Save opened scene to the asset file
Set the specified opened scene as the active scene