animation_physics

MCP tool from Unreal MCP by ChiR24

Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK

How to use it

Project documentation lists animation_physics for the Unreal MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.

Install Unreal MCP

$npx unreal-engine-mcp-server
FULL UNREAL MCP LISTING

Other tools in Unreal MCP (22)

build_environment

Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences

control_actor

Spawn, delete, transform, physics, tags

control_editor

PIE, Camera, viewport, screenshots

inspect

Object Introspection

manage_ai

AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding

manage_asset

Assets, Materials, Render Targets, Behavior Trees, Blueprint Struct (UserDefinedStruct) authoring

manage_audio

Audio Assets, Components, Sound Cues, MetaSounds, Attenuation

manage_blueprint

Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations

manage_character

Character creation, movement, advanced locomotion

manage_combat

Weapons, projectiles, damage, melee combat

manage_effect

Niagara, particles, debug shapes, GPU simulations

manage_gas

Gameplay Ability System: abilities, effects, attributes

manage_geometry

Procedural mesh creation and editing with Geometry Script

manage_interaction

Interactables, destructibles, triggers

manage_inventory

Items, equipment, loot tables, crafting

manage_level

Load/save, streaming, lighting

manage_level_structure

Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes

manage_networking

Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings

manage_pcg

PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings

manage_sequence

Sequencer, cinematics, Movie Render Queue, media playback, Take Recorder, and replay controls

manage_tools

Dynamic tool management (enable/disable at runtime)

system_control

UBT, Tests, Logs, Project Settings, CVars, Python Execution