Unreal MCP
UnclaimedA comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
Set up this server
01 / Choose your client
02 / Before you connect
Authentication is not specified. Check the project instructions before connecting.
Project instructions03 / Add the configuration
claude mcp add --transport stdio 'chir24-unreal-mcp' -- 'npx' '-y' 'unreal-engine-mcp-server'04 / Check it in your client
Open your client’s MCP settings and confirm the server connects and lists its tools. A copied configuration does not confirm a working connection.
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23 of 23 tools
Documented tools (23)
From project documentation. A server handshake does not verify each tool’s description or behavior.
animation_physics
Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK
build_environment
Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences
control_actor
Spawn, delete, transform, physics, tags
control_editor
PIE, Camera, viewport, screenshots
inspect
Object Introspection
manage_ai
AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding
manage_asset
Assets, Materials, Render Targets, Behavior Trees, Blueprint Struct (UserDefinedStruct) authoring
manage_audio
Audio Assets, Components, Sound Cues, MetaSounds, Attenuation
manage_blueprint
Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations
manage_character
Character creation, movement, advanced locomotion
manage_combat
Weapons, projectiles, damage, melee combat
manage_effect
Niagara, particles, debug shapes, GPU simulations
manage_gas
Gameplay Ability System: abilities, effects, attributes
manage_geometry
Procedural mesh creation and editing with Geometry Script
manage_interaction
Interactables, destructibles, triggers
manage_inventory
Items, equipment, loot tables, crafting
manage_level
Load/save, streaming, lighting
manage_level_structure
Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes
manage_networking
Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings
manage_pcg
PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings
manage_sequence
Sequencer, cinematics, Movie Render Queue, media playback, Take Recorder, and replay controls
manage_tools
Dynamic tool management (enable/disable at runtime)
system_control
UBT, Tests, Logs, Project Settings, CVars, Python Execution
Tool change history
FAQ
Questions about Unreal MCP Server
- How do I connect Unreal MCP Server to Claude?
- Run `claude mcp add chir24-unreal-mcp -- npx -y unreal-engine-mcp-server` in Claude Code, or add the same command and arguments under mcpServers in Cursor's mcp.json or Claude Desktop's claude_desktop_config.json, then restart the client. The blocks above are ready to paste.
- Is Unreal MCP Server free?
- The listed licence is MIT. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
- What can Unreal MCP Server do?
- Unreal MCP Server documents 23 tools to the agent, including animation_physics, build_environment, control_actor. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.