Unreal MCP
未认领A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
01 / 选择客户端
03 / 添加配置
claude mcp add --transport stdio 'chir24-unreal-mcp' -- 'npx' '-y' 'unreal-engine-mcp-server'04 / 在客户端中确认
打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。
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浏览完整目录安全概况
已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理
23 个工具中显示 23 个
文档中列出的工具 (23)
内容来自项目文档。服务器握手不会验证每个工具的说明或行为。
animation_physics
Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK
build_environment
Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences
control_actor
Spawn, delete, transform, physics, tags
control_editor
PIE, Camera, viewport, screenshots
inspect
Object Introspection
manage_ai
AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding
manage_asset
Assets, Materials, Render Targets, Behavior Trees, Blueprint Struct (UserDefinedStruct) authoring
manage_audio
Audio Assets, Components, Sound Cues, MetaSounds, Attenuation
manage_blueprint
Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations
manage_character
Character creation, movement, advanced locomotion
manage_combat
Weapons, projectiles, damage, melee combat
manage_effect
Niagara, particles, debug shapes, GPU simulations
manage_gas
Gameplay Ability System: abilities, effects, attributes
manage_geometry
Procedural mesh creation and editing with Geometry Script
manage_interaction
Interactables, destructibles, triggers
manage_inventory
Items, equipment, loot tables, crafting
manage_level
Load/save, streaming, lighting
manage_level_structure
Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes
manage_networking
Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings
manage_pcg
PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings
manage_sequence
Sequencer, cinematics, Movie Render Queue, media playback, Take Recorder, and replay controls
manage_tools
Dynamic tool management (enable/disable at runtime)
system_control
UBT, Tests, Logs, Project Settings, CVars, Python Execution