MCPVault

manage_ai

MCP tool from Unreal MCP by ChiR24

AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding

How to use it

manage_ai is exposed by the Unreal MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the manage_ai tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install Unreal MCP

$npx unreal-engine-mcp-server
FULL UNREAL MCP LISTING

Other tools in Unreal MCP (22)

animation_physics

Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK

build_environment

Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences

control_actor

Spawn, delete, transform, physics, tags

control_editor

PIE, Camera, viewport, screenshots

inspect

Object Introspection

manage_asset

Assets, Materials, Render Targets, Behavior Trees, Blueprint Struct (UserDefinedStruct) authoring

manage_audio

Audio Assets, Components, Sound Cues, MetaSounds, Attenuation

manage_blueprint

Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations

manage_character

Character creation, movement, advanced locomotion

manage_combat

Weapons, projectiles, damage, melee combat

manage_effect

Niagara, particles, debug shapes, GPU simulations

manage_gas

Gameplay Ability System: abilities, effects, attributes

manage_geometry

Procedural mesh creation and editing with Geometry Script

manage_interaction

Interactables, destructibles, triggers

manage_inventory

Items, equipment, loot tables, crafting

manage_level

Load/save, streaming, lighting

manage_level_structure

Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes

manage_networking

Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings

manage_pcg

PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings

manage_sequence

Sequencer, cinematics, Movie Render Queue, media playback, Take Recorder, and replay controls

manage_tools

Dynamic tool management (enable/disable at runtime)

system_control

UBT, Tests, Logs, Project Settings, CVars, Python Execution