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Godotlens MCP

Unclaimed

by pzalutski-pixel

MCP server for GDScript semantic analysis via Godot's built-in language server

Set up this server

01 / Choose your client

02 / Before you connect

Authentication is not specified. Check the project instructions before connecting.

Install the runtime required by the project and make it available to your client.

Project instructions

Use names from the project instructions, separated by commas. Enter names only, never secret values.

03 / Add the configuration

Source: generated from public install instructions

claude mcp add --transport stdio 'godotlens-mcp' -- 'npx' '-y' 'godotlens-mcp'

Run in your terminal after replacing any placeholders.

04 / Check it in your client

Open your client’s MCP settings and confirm the server connects and lists its tools. A copied configuration does not confirm a working connection.

ai-agentsclaudecode-analysiscode-intelligencedeveloper-toolsgdscriptgodotlspmcpmcp-server

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27 of 27 tools

Documented tools (27)

From project documentation. A server handshake does not verify each tool’s description or behavior.

debug_evaluate

Evaluate an expression at a breakpoint, instead of adding print and re-running.

debug_inspect

Variables in a stack frame, by scope.

debug_output

Console output from a running game — print, stdout, stderr, and runtime errors with their source location. Drained on each call.

debug_run

Run the project and return what it printed.

debug_set_breakpoints

Set breakpoints in a file.

debug_stack_trace

The call stack where execution is paused. Empty means not paused.

debug_status

Adapter connection and whether the game is running or paused.

debug_terminate

Stop the running game.

gdscript_complete

Completions at a position. The only scene-aware query: includes real $NodePath entries and the signals actually on the owning node.

gdscript_definition

Where a symbol is defined.

gdscript_diagnostics

Errors and warnings for one or more files.

gdscript_engine_api

Signatures and docs for an engine class or member, from the exact build in use. Use instead of recalling Godot's API.

gdscript_find

Locate a declaration by name. Returns a position the tools below accept directly.

gdscript_hover

Type information and documentation for a symbol.

gdscript_references

Every reference project-wide. On 4.6+ this reparses every .gd file, so it is not cheap.

gdscript_references_in_file

Occurrences within one file. Much cheaper. Godot 4.7+.

gdscript_release_file

Release a file so the language server reads from disk again.

gdscript_rename

Rename a symbol. Refuses when Godot will not rename it, and warns when the name also appears in scene files it cannot update.

gdscript_signature_help

Parameter info at a call site.

gdscript_status

Connection check. Start here if anything behaves oddly.

gdscript_symbols

The symbol tree of a file.

gdscript_sync_file

Sync one modified file and return its diagnostics.

gdscript_sync_files

Sync several at once.

gdscript_validate

Check proposed content for errors without writing it to disk.

project_config

Autoload singletons, input action names, classname globals, and the main scene, via ProjectSettings.

scene_state

Node tree, types, script attachments, uniquenameinowner flags, exported values, and signal connections.

scene_validate

Checks every connection points at a method that exists.

Tool change history

Compared across complete checks of the same configuration. Tools were listed, not invoked. Input-schema changes are not measured here.

No complete tool checks yet.

FAQ

Questions about Godotlens MCP Server

How do I connect Godotlens MCP Server to Claude?
Run `claude mcp add godotlens-mcp -- npx -y godotlens-mcp` in Claude Code, or add the same command and arguments under mcpServers in Cursor's mcp.json or Claude Desktop's claude_desktop_config.json, then restart the client. The blocks above are ready to paste.
Is Godotlens MCP Server free?
The listed licence is Apache-2.0. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
What can Godotlens MCP Server do?
Godotlens MCP Server documents 27 tools to the agent, including debug_evaluate, debug_inspect, debug_output. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.