Godotlens MCP
未认领MCP server for GDScript semantic analysis via Godot's built-in language server
01 / 选择客户端
03 / 添加配置
claude mcp add --transport stdio 'godotlens-mcp' -- 'npx' '-y' 'godotlens-mcp'04 / 在客户端中确认
打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。
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浏览完整目录安全概况
已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理
27 个工具中显示 27 个
文档中列出的工具 (27)
内容来自项目文档。服务器握手不会验证每个工具的说明或行为。
debug_evaluate
Evaluate an expression at a breakpoint, instead of adding print and re-running.
debug_inspect
Variables in a stack frame, by scope.
debug_output
Console output from a running game — print, stdout, stderr, and runtime errors with their source location. Drained on each call.
debug_run
Run the project and return what it printed.
debug_set_breakpoints
Set breakpoints in a file.
debug_stack_trace
The call stack where execution is paused. Empty means not paused.
debug_status
Adapter connection and whether the game is running or paused.
debug_terminate
Stop the running game.
gdscript_complete
Completions at a position. The only scene-aware query: includes real $NodePath entries and the signals actually on the owning node.
gdscript_definition
Where a symbol is defined.
gdscript_diagnostics
Errors and warnings for one or more files.
gdscript_engine_api
Signatures and docs for an engine class or member, from the exact build in use. Use instead of recalling Godot's API.
gdscript_find
Locate a declaration by name. Returns a position the tools below accept directly.
gdscript_hover
Type information and documentation for a symbol.
gdscript_references
Every reference project-wide. On 4.6+ this reparses every .gd file, so it is not cheap.
gdscript_references_in_file
Occurrences within one file. Much cheaper. Godot 4.7+.
gdscript_release_file
Release a file so the language server reads from disk again.
gdscript_rename
Rename a symbol. Refuses when Godot will not rename it, and warns when the name also appears in scene files it cannot update.
gdscript_signature_help
Parameter info at a call site.
gdscript_status
Connection check. Start here if anything behaves oddly.
gdscript_symbols
The symbol tree of a file.
gdscript_sync_file
Sync one modified file and return its diagnostics.
gdscript_sync_files
Sync several at once.
gdscript_validate
Check proposed content for errors without writing it to disk.
project_config
Autoload singletons, input action names, classname globals, and the main scene, via ProjectSettings.
scene_state
Node tree, types, script attachments, uniquenameinowner flags, exported values, and signal connections.
scene_validate
Checks every connection points at a method that exists.