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Godotlens MCP

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作者:pzalutski-pixel

MCP server for GDScript semantic analysis via Godot's built-in language server

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01 / 选择客户端

02 / 连接前的准备

认证方式尚未指定。连接前请查看项目说明。

安装项目所需的运行环境,并确保客户端能够使用它。

项目说明

输入项目说明中的变量名,用逗号分隔。只输入名称,不要输入密钥值。

03 / 添加配置

来源:根据公开安装说明生成

claude mcp add --transport stdio 'godotlens-mcp' -- 'npx' '-y' 'godotlens-mcp'

替换占位符后在终端中运行。

04 / 在客户端中确认

打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。

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此列表根据公开信息自动生成。认领后,你可以编辑页面、设置兼容性并解锁增长工具。全程不超两分钟。

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安全概况

已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理

27 个工具中显示 27 个

文档中列出的工具 (27)

内容来自项目文档。服务器握手不会验证每个工具的说明或行为。

debug_evaluate

Evaluate an expression at a breakpoint, instead of adding print and re-running.

debug_inspect

Variables in a stack frame, by scope.

debug_output

Console output from a running game — print, stdout, stderr, and runtime errors with their source location. Drained on each call.

debug_run

Run the project and return what it printed.

debug_set_breakpoints

Set breakpoints in a file.

debug_stack_trace

The call stack where execution is paused. Empty means not paused.

debug_status

Adapter connection and whether the game is running or paused.

debug_terminate

Stop the running game.

gdscript_complete

Completions at a position. The only scene-aware query: includes real $NodePath entries and the signals actually on the owning node.

gdscript_definition

Where a symbol is defined.

gdscript_diagnostics

Errors and warnings for one or more files.

gdscript_engine_api

Signatures and docs for an engine class or member, from the exact build in use. Use instead of recalling Godot's API.

gdscript_find

Locate a declaration by name. Returns a position the tools below accept directly.

gdscript_hover

Type information and documentation for a symbol.

gdscript_references

Every reference project-wide. On 4.6+ this reparses every .gd file, so it is not cheap.

gdscript_references_in_file

Occurrences within one file. Much cheaper. Godot 4.7+.

gdscript_release_file

Release a file so the language server reads from disk again.

gdscript_rename

Rename a symbol. Refuses when Godot will not rename it, and warns when the name also appears in scene files it cannot update.

gdscript_signature_help

Parameter info at a call site.

gdscript_status

Connection check. Start here if anything behaves oddly.

gdscript_symbols

The symbol tree of a file.

gdscript_sync_file

Sync one modified file and return its diagnostics.

gdscript_sync_files

Sync several at once.

gdscript_validate

Check proposed content for errors without writing it to disk.

project_config

Autoload singletons, input action names, classname globals, and the main scene, via ProjectSettings.

scene_state

Node tree, types, script attachments, uniquenameinowner flags, exported values, and signal connections.

scene_validate

Checks every connection points at a method that exists.

工具变更历史

比较相同配置的完整检查。只列出工具,未调用工具。此处不测量输入结构的变化。

尚无完整工具检查。